Backend and game developer in training, with a passion for efficient code and creative work.
Various Projects at Noria Digital, the startup where I work. I'm gaining EXP as a backend developer. As well as SHOWSTOPPERS, a roguelike game-show themed videogame that I'm developing along with some colleagues.
An automated weather-alert system designed to eliminate manual forecast checking by analyzing API data daily.
Engineered a hybrid email architecture (SendGrid + SMTP) to overcome restrictions and ensure high deliverability.
Implemented serverless scheduling using GitHub Actions to trigger daily background analysis of Open-Meteo API data.
Developed a Django backend that generates dynamic, in-memory Matplotlib charts to visualize rain intensity in emails.
CRUD operations for tasks linked to user accounts.
Authentication-based REST API using FastAPI, JWT tokens, and PostgreSQL.
Command Line Interface for tasks and user management
Cleaned, normalized, and indexed datasets to improve performance and integrity.
Schema design, constraints, and query optimization.
C++, C# and GDScript projects built in Unity, Unreal and Godot — exploring game systems, OOP, and design patterns. I intend to follow a Game-dev journey, as well as my Backend programming one, trying to balance both equally. My latest game-dev project is LLM-Characters, a Package/Library for connecting Unity, the game engine, to LLMs (online or local ones) to allow for more complex and deeper dialogues powered by IA-context handling.