A Hugo boilerplate for building modern websites π²
This boilerplate wraps Hugo with Gulp as your local development build pipeline.
PostCSS and Webpack + Babel are used for CSS and JS compiling & transpiling.
BrowserSync is used for providing a modern local development experience, allowing you to preview your site on multiple devices in sync.
BrowsersList is used for configuring Browser support.
SVG Sprite is used to generate an SVG Sprite.
To use Gulp, you must have Node and NPM installed.
Once the prerequisites are installed, clone the repository to your local machine, and then run:
npm install
This will install Hugo as well as all of the Node dependencies needed to run your Hugo environment. This may take a little while!
All development tasks are performed using npm run. See "scripts"
in package.json for a full list of commands.
Local development is powered by BrowserSync, you will be able to develop sites rapidly through:
- A local development server at
http://localhost:3000/
. - Automatic CSS updates without reloading the page
- Automatic page reloads when content is changed
Running the local development server is as simple as running:
npm start
This will display all draft, future-dated, or expired content, which is not included in your production build.
If you'd like to develop with the site as it will appear in production, run:
npm run preview
To generate a final production build on your local machine you can run:
npm run build
The fresh production build of your site will end up in the dist/
directory.
All of Hugo's CLI commands can be run through NPM by running:
npm run hugo -- <command> --<param>
For example:
npm run hugo -- new posts/example-post.md
// => creates a new post at hugo/content/posts/example-post.md
.
βββ .tmp/ // Temporary directory for development server
βββ dist/ // The production build
βββ hugo/ // The Hugo project; content, data and static files
| βββ .forestry/ // Contains Forestry.io configuration files
| βββ content/ // Where all site content is stored
| βββ data/ // TOML, YAML or JSON files containing site data
| βββ layouts/ // Your site's layouts
| | βββ partials/ // Your site's partials
| | βββ shortcodes/ // Your site's shortcodes
| βββ static/ // Where all static files live
| | βββ css/ // Where compiled CSS files live
| | βββ js/ // Where compiled JS files live
| | βββ uploads/ // Where user uploads are stored
| βββ config.toml // The Hugo configuration file
ββββ src/
βββ css // CSS/SCSS source files to be compiled to /css/
βββ js // JS source files to be compiled to /js/
Any SVGs found in src/img/
will be combined into a single SVG Sprite at hugo/static/svg/sprite.symbol.svg
.
This boilerplate comes with a simple partial for using SVGs in your layouts. You can select an svg by passing in it's ID.
{{/* Using a logo stored at src/img/github.svg */}}
{{ partial "svg" (dict "id" "github" "class" "optional-class" "width" 32 "height" 32) -}}
Note: the class
, width
, and height
params are optional
This boilerplate comes with standard ESLint and StyleLint configurations that will lint your CSS and JS for errors or common style issues, which work with most popular IDEs.
The tests can also be run from the command line:
- JS:
npm run eslint
- CSS:
npm run stylelint
If you want to automatically fix lint errors, you can do this from the command line as well:
- JS:
npm run eslint:fix
- CSS:
npm run stylelint:fix
This boilerplate is self-cleaning, and will remove the production dist/
and development .tmp/
folders every time a command is run to ensure that their contents are always up to date.
If you wish to manually cleanup, run:
npm run clean
All build tasks are handled by Gulp and are located in gulpfile.babel.js
. All parts of the build are configurable in discrete files to make management easy.
All build source and destination paths can be configured from gulp.config.js
.
The build commands for Hugp can be configured from gulp.config.js
. Build commands are set based on the NODE_ENV
environment variable. You can optionally load different args using the GENERATOR_ARGS
environment variable.
Four options are available:
default
: the default build commands that are always rundevelopment
: additional build commands for the development serverpreview
: additional build commands for a production development serverproduction
: additional build commands for production builds
The configuration for BrowserSync is found in .browsersyncrc.js
The configuration for PostCSS is found in .postcssrc.js
The configuration for Webpack is found in .webpackrc.js
Both PostCSS and Webpack use .browserslistrc
to decide on browser support when compiling.
- To learn about how to develop with Hugo, see Hugo's documentation
- To learn how to use Hugo's templating system, see the documentation
- Static files should be stored in the
hugo/static/
folder as they should appear in the built site E.g, a CNAME file should be stored athugo/static/CNAME
to become/CNAME
- Javascript files are compiled from the root of
src/js/
tojs/{filename}.js
- Javascript can be written using ES6, supporting
require()
andimport
statements from npm packages and local JS files
- Javascript can be written using ES6, supporting
- CSS files are compiled from the root of
src/css/
tocss/{filename}.css
- Import statements are resolved and included in the compiled CSS files
- For compatibility with Forestry or other CMSs, ensure that compiled CSS and JS files in the
hugo/
folder are always committed - Environment variables are provided to your templates, which can be accessed in templates as follows:
{{ getenv "HUGO_ENV" }}
- For development pipelines, this is equal to
development
- For production pipelines, this is equal to
production
- For Forestry's in-app preview feature, this is equal to
staging
- For development pipelines, this is equal to
This repository comes with basic example content pre-configured to work with Forestry, which you can use to start building your site.
- Fork this repository to your account
- Sign up for a Forestry account, and import this repository as an "Existing Site"
- When prompted for the "Project root", enter
hugo
All contributions are welcome! Please see our Code of Conduct & Support guidelines.
This boilerplate project is released under the MIT license.