Skip to content

Big refactoring to split render method in several parts. #40

Big refactoring to split render method in several parts.

Big refactoring to split render method in several parts. #40

name: Build-macOS-intel
on:
push:
pull_request:
workflow_dispatch:
jobs:
macOS:
runs-on: macos-13
steps:
- name: Check Out Code
uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
- name: Use CCache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ github.job }}-${{ runner.os }}
max-size: "1500M"
- name: Install Dependencies
run: |
brew install --force --overwrite \
pkg-config \
cairomm@1.14 \
libsigc++@2 \
glfw \
cmake \
yaml-cpp \
catch2 \
libomp \
vulkan-headers \
vulkan-loader \
spirv-tools \
glslang \
shaderc \
molten-vk \
ninja
- name: Cache FFTS
uses: actions/cache@v4
with:
path: ~/ffts-prefix
key: ${{ runner.os }}-ffts-prefix
- name: Clone and Build FFTS Library
run: |
[[ -d ~/ffts-prefix ]] && exit 0
cd
git clone https://github.com/anthonix/ffts.git
cd ffts
mkdir build
cd build
cmake \
-DENABLE_SHARED=ON \
-DCMAKE_INSTALL_PREFIX=$HOME/ffts-prefix \
-DCMAKE_INSTALL_RPATH=$HOME/ffts-prefix/lib \
-DCMAKE_MACOSX_RPATH=ON \
-GNinja \
..
ninja
sudo ninja install
- name: Configure
run: |
export CMAKE_C_COMPILER_LAUNCHER=ccache
export CMAKE_CXX_COMPILER_LAUNCHER=ccache
mkdir build
cd build
cmake \
-DDISABLE_PCH=ON \
-G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_DOCS=OFF \
-DBUILD_TESTING=ON \
-DCMAKE_PREFIX_PATH="$(brew --prefix)/opt/libomp;$HOME/ffts-prefix" \
..
- name: Build
run: |
cd build
ninja
- name: Run Tests
if: ${{ false }} # Metal is not available on GH macOS runners
run: |
cd build
ninja test
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: ngscopeclient-${{ runner.os }}-${{ github.job }}
path: |
build/src/ngscopeclient/ngscopeclient
build/src/ngscopeclient/icons/*
build/src/ngscopeclient/shaders/*
build/lib/scopehal/libscopehal.dylib
build/lib/scopeprotocols/libscopeprotocols.dylib