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take fish for a walk
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zw7u9tru committed Apr 15, 2022
1 parent ded6777 commit e979112
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Showing 3 changed files with 2 additions and 7 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/on_tag.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ jobs:
var downloaded_files = [];
var seen_completed_wfs = [];
var expected_to_see = 7;
while (total_slept < 3600000 && seen_completed_wfs.length < expected_to_see) {
while (total_slept < 7200000 && seen_completed_wfs.length < expected_to_see) {
var all_workflows = await github.rest.actions.listWorkflowRunsForRepo({
owner: context.repo.owner,
repo: context.repo.repo,
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5 changes: 0 additions & 5 deletions SCsub
Original file line number Diff line number Diff line change
Expand Up @@ -72,11 +72,6 @@ if env['tools']:
fh.write(base_text.format(*subs))
env_module.add_source_files(env.modules_sources, fn)

if env.msvc:
# MSVC doesn't have clear C standard support, /std only covers C++.
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env_module.Append(CCFLAGS=["/std:c++latest"])


env_module.Append(CPPPATH=["#modules/ECMAScript"])
env_module.add_source_files(env.modules_sources, sources)
2 changes: 1 addition & 1 deletion quickjs/quickjs_binder.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1026,7 +1026,7 @@ void QuickJSBinder::add_godot_classes() {
}
JS_DefinePropertyValueStr(ctx, godot_object, data.jsclass.class_name, data.constructor, flags);
if (data.base_class) {
JS_SetPrototype(ctx, data.constructor, data.base_class->constructor);
JS_SetPrototype(ctx, data.prototype, data.base_class->prototype);
} else {
JS_SetPrototype(ctx, data.prototype, godot_origin_class.prototype);
}
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