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Don't spin on the main mutex while waiting for new work #8433

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2 changes: 1 addition & 1 deletion src/runtime/HalideRuntime.h
Original file line number Diff line number Diff line change
Expand Up @@ -194,7 +194,7 @@ struct halide_mutex {

/** Cross platform condition variable. Must be initialized to 0. */
struct halide_cond {
uintptr_t _private[1];
uintptr_t _private[2];
};

/** A basic set of mutex and condition variable functions, which call
Expand Down
37 changes: 37 additions & 0 deletions src/runtime/synchronization_common.h
Original file line number Diff line number Diff line change
Expand Up @@ -816,11 +816,15 @@ struct wait_parking_control final : public parking_control {

class fast_cond {
uintptr_t state = 0;
uintptr_t counter = 0;

public:
ALWAYS_INLINE void signal() {
if_tsan_pre_signal(this);

// Release any spinning waiters
atomic_fetch_add_acquire_release(&counter, (uintptr_t)1);

uintptr_t val;
atomic_load_relaxed(&state, &val);
if (val == 0) {
Expand All @@ -834,6 +838,10 @@ class fast_cond {

ALWAYS_INLINE void broadcast() {
if_tsan_pre_signal(this);

// Release any spinning waiters
atomic_fetch_add_acquire_release(&counter, (uintptr_t)1);

uintptr_t val;
atomic_load_relaxed(&state, &val);
if (val == 0) {
Expand All @@ -846,6 +854,35 @@ class fast_cond {
}

ALWAYS_INLINE void wait(fast_mutex *mutex) {
// Spin for a bit, waiting to see if someone else calls signal or
// broadcast.
uintptr_t initial;
atomic_load_relaxed(&counter, &initial);
mutex->unlock();
spin_control spinner;
while (spinner.should_spin()) {
halide_thread_yield();
uintptr_t current;
atomic_load_relaxed(&counter, &current);
if (current != initial) {
mutex->lock();
return;
}
}

mutex->lock(); // Can locking and then immediately waiting be
// optimized?

// Check one final time with the lock held. This guarantees we won't
// miss an increment of the counter because it is only ever incremented
// with the lock held.
uintptr_t current;
atomic_load_relaxed(&counter, &current);
if (current != initial) {
return;
}

// Go to sleep until signaled
wait_parking_control control(&state, mutex);
uintptr_t result = control.park((uintptr_t)this);
if (result != (uintptr_t)mutex) {
Expand Down
27 changes: 5 additions & 22 deletions src/runtime/thread_pool_common.h
Original file line number Diff line number Diff line change
Expand Up @@ -203,9 +203,6 @@ WEAK void dump_job_state() {
WEAK void worker_thread(void *);

WEAK void worker_thread_already_locked(work *owned_job) {
int spin_count = 0;
const int max_spin_count = 40;

while (owned_job ? owned_job->running() : !work_queue.shutdown) {
work *job = work_queue.jobs;
work **prev_ptr = &work_queue.jobs;
Expand Down Expand Up @@ -283,38 +280,24 @@ WEAK void worker_thread_already_locked(work *owned_job) {
if (!job) {
// There is no runnable job. Go to sleep.
if (owned_job) {
if (spin_count++ < max_spin_count) {
// Give the workers a chance to finish up before sleeping
halide_mutex_unlock(&work_queue.mutex);
halide_thread_yield();
halide_mutex_lock(&work_queue.mutex);
} else {
work_queue.owners_sleeping++;
owned_job->owner_is_sleeping = true;
halide_cond_wait(&work_queue.wake_owners, &work_queue.mutex);
owned_job->owner_is_sleeping = false;
work_queue.owners_sleeping--;
}
work_queue.owners_sleeping++;
owned_job->owner_is_sleeping = true;
halide_cond_wait(&work_queue.wake_owners, &work_queue.mutex);
owned_job->owner_is_sleeping = false;
work_queue.owners_sleeping--;
} else {
work_queue.workers_sleeping++;
if (work_queue.a_team_size > work_queue.target_a_team_size) {
// Transition to B team
work_queue.a_team_size--;
halide_cond_wait(&work_queue.wake_b_team, &work_queue.mutex);
work_queue.a_team_size++;
} else if (spin_count++ < max_spin_count) {
// Spin waiting for new work
halide_mutex_unlock(&work_queue.mutex);
halide_thread_yield();
halide_mutex_lock(&work_queue.mutex);
} else {
halide_cond_wait(&work_queue.wake_a_team, &work_queue.mutex);
}
work_queue.workers_sleeping--;
}
continue;
} else {
spin_count = 0;
}

log_message("Working on job " << job->task.name);
Expand Down
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