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The platform used to run picoCTF. A great framework to host any CTF.

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picoCTF

Notice

This repository contains an older, deprecated version of the picoCTF platform which was used to run the picoCTF 2019 competition. Our development efforts are currently focused on our new web platform at play.picoctf.org, and this repo is no longer maintained.

If you are looking to host your own CTF, we recommend a modern tool such as CTFd or kCTF.

Introduction

The picoCTF platform is the infrastructure which is used to run picoCTF.

The platform is designed to be easily adapted to other CTF or programming competitions.

If using the platform to host a custom competition, we recommend using the most recent tagged release. The master branch represents active development and may not be stable. Additionally, we cannot guarantee the stability or security of any outdated releases.

Additional documentation can be found at docs.picoctf.com or within the /docs directory.

Please visit our Discord server for other platform deployment questions not covered in our documentation: https://discord.gg/WQGdYaB

Quick Start

The following steps will use Vagrant to get you quickly up and running with the picoCTF platform by deploying the code base to two local virtual machines. You can read more about using vagrant in our documentation

git clone https://github.com/picoCTF/picoCTF.git
cd picoCTF
vagrant up

These commands perform the following:

  1. Get the source code at the most recent development state (git)
  2. Change into the source code directory (cd)
  3. Bring up a local copy of the picoCTF platform (vagrant)
    • This will take approximately 30-45 minutes based on your network speed as vagrant downloads a base virtual machine and all the components to install the platform. This is a one-time, upfront cost. Obligatory xkcd.

Now that your local copy of picoCTF has been deployed:

  1. Browse to http://192.168.2.2/
  2. Login with the automatically created administrator account
    • user: ctfadmin
    • password: dev

Make your first change. For example to change "CTF Placeholder" in the navigation bar:

  1. Edit picoCTF-web/web/_includes/header.html
  2. Update the running site.
    • If you have ansible installed locally on your machine it is as
    cd infra_local
    ansible-playbook site.yml --limit web --tags web-static
    
    • If you do not, then you can run the same command from within the virtual machine:
    vagrant ssh web
    cd /picoCTF/infra_local
    ansible-playbook site.yml --limit web --tags web-static
    

Then check out the infra_local directory for more information on using the local development environment in a more efficient manner.

Next Steps

Interested in development? Check out the notes in infra_local.

Interested in running a public event? Check out the notes in infra_remote and the Running Your Own Competition section of this document.

The documentation has more information on Alternative Deployments.

Continue reading for more information on the picoCTF project.

Project Overview

This project is broken down into a few discrete components that compose to build a robust and full featured CTF platform. Specifically the project consists of the following:

  1. picoCTF-web. The website and all APIs.
  2. picoCTF-shell. Where users go to solve challenges.
  3. problems. CTF problem source code.
  4. ansible. Used for configuring machines.
  5. Infrastructure Examples. Different ways to deploy the picoCTF platform

Walkthrough

Once you bring everything up, the main flow between components is:

Architecture

Here is a walkthrough:

  1. The user connects to the "Web Server". This is an nginx server.
    • The nginx server serves up content in picoCTF-web/web.
    • The nginx server only serves up static HTML files.
    • Most HTML files contain javascript, which is rendered browser-side for speed.
    • The browser rendering in turn makes requests to a REST-ful like API /api/ to nginx. Requests to /api are forwarded to an API server (running on the same host for development).
    • There is a special interface called /admin, which is used by the admin to connect to new shell servers.
  2. The users /api request is forwarded to the API server.
    • The API server is a python flask server with code under picoCTF-web/api
    • There is an API for adding users, checking passwords, etc.
    • There is an API for serving up challenges, checking flags, etc.
    • The API keeps track of user score and membership to teams.
  3. A user can ssh to the shell server.
    • The shell server is loaded with problems, with examples in problems.
    • The web server connects to the shell server and retrieves a JSON file containing problem instance location, point value, etc.
    • The web server authenticates users using password data stored and via the API.

Some important terminology:

  • A problem is a logical CTF problem. (Sometimes called a challenge)
    • Solving a problem gives a user points.
    • A problem can be locked or unlocked for a user.
    • Super important: problems do not have flags. They are purely logical.
  • A problem instance, or instance for short, is a generated version of a challenge to be solved by a user.
    • A single problem can have instances inst_1, inst_2, ..., inst_n. Each instance has its own flag flag_1, flag_2, ..., flag_n
    • Users are assigned specific problem instances, and they are expected to submit only their flag. For example, if user Foo has instance inst_1, only flag_1 is a valid flag (aa separate instance flag flag_2 is not valid)
    • Instances were invented to help combat flag sharing. If player Foo has been assigned inst_1 but submits flag_2, then whomever has inst_2 shared their flag. There may be legitimate reasons for flag sharing, but in many competitions it is indicative of cheating.
    • Instances are generated from a template. Think of it like templating in a web framework. For example, a buffer overflow problem may template the specific buffer size so a solution for inst_i will not work for inst_j.

picoCTF-web

The competitor facing web site, the API for running a CTF, and the management functionality for CTF organizers. The development Vagrantfile deploys picoCTF-web to a virtual machine (web) at http://192.168.2.2/. If you want to modify the look and feel of the website, this is the place to start.

picoCTF-shell-manager

The tools to create, package, and deploy challenges for use with the picoCTF platform. This supports the deployment of auto-generated challenge instances and provides competitors shell access to aid in challenge solving. The development Vagrantfile deploys the shell-server as a second virtual machine (shell) at http://192.168.2.3/. If you want to modify challenge deployment primitives, this is the place to start.

picoCTF Compatible Problems

Example challenges that are compatible with the picoCTF platform. These challenges can be easily shared, deployed, or adapted for use in a CTF. The development Vagrantfile installs these examples to the shell server and loads them into the web interface. If you want to see how to create challenges or leverage the hacksport library, this is the place to start.

Ansible for Automated System Administration

The tool we use to install, configure, deploy, and administer the picoCTF platform is Ansible. This allows us to create flexible, parameterized, automated playbooks and roles that apply across development, staging, and production environments. If you want to modify way the platform is configured, this is the place to start.

Running Your Own Competition

If you are looking to run your own CTF competition, you should:

  1. Make sure you can bring up the local infrastructure (Vagrantfile and infra_local)
  2. Make sure you understand how to deploy the infrastructure via terraform and ansible (infra_remote).
  3. You can reskin the look and feel of the site by editing the picoCTF-web/web javascript and HTML code.
  4. To enable password reset emails, log in using the site administrator account and configure Email under Management > Configuration.
  5. You should start writing your own problems, loading them into the shell server, and syncing the web server problem set with the shell server via the /admin URL endpoint.

Do not underestimate the importance of spending significant time in problem development. Our internal system is:

  1. We form a working group for the contest.
  2. We often vet problem ideas with the group before implementation.
  3. Implement and deploy. Hardcode nothing (or as little as possible).
  4. THE KEY STEP: Play test! Often the initial problem will have an intellectual leap built-in that's obvious to the creator but to no one else. Play testing makes sure the problem is coherent, self-contained, and fun.

For more on running events see:

Giving Back and Development

The picoCTF platform is always under development.

  • See CONTRIBUTING.md for setting up a git workflow and some standards.
  • We are especially interested any improvements on continuous integration and automated testing.

If you are interested in research in CTFs (e.g., improving skill acquisition, decreasing time to mastery, etc.), please feel free to email David Brumley.

Credits

picoCTF was started by David Brumley with his CMU professor hat in 2013. The intention has always been to give back to the CTF community.

The original heavy lifting was done by his graduate students, and special thanks is due to Peter Chapman (picoCTF 2013 technical lead) and Jonathan Burket (picoCTF 2014 technical lead) for their immense efforts not only developing code, but for organizing art work, problem development, and so on.

In 2015-2016 significant effort was done by ForAllSecure at the companies expense. This includes adding concepts like the shell server, and rewriting significant portions of the web server.

Both CMU and ForAllSecure have agreed to release all code under the MIT LICENSE . We do encourage attribution as that helps us secure funding and interest to run picoCTF year after year, but it is not necessary. Also, if you do end up running a contest, do feel free to drop David Brumley a line.

  • Bug Reports: GitHub Issues
  • Contributors (in no particular order): David Brumley, Tim Becker, Chris Ganas, Roy Ragsdale, Peter Chapman, Jonathan Burket, Collin Petty, Tyler Nighswander, Garrett Barboza, Mong-Yah "Max" Hsieh

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