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Continued CinematicScript implementation - not ready yet!
Build (Linux GCC x64) #36: Commit 000cb48 pushed by hogsy
July 28, 2024 10:51 2m 5s master
July 28, 2024 10:51 2m 5s
Continued CinematicScript implementation - not ready yet!
Build (Windows GCC x64) #37: Commit 000cb48 pushed by hogsy
July 28, 2024 10:51 1m 47s master
July 28, 2024 10:51 1m 47s
Purge unused files.
Build (Linux GCC x64) #35: Commit 5ca10df pushed by hogsy
December 10, 2023 21:45 1m 39s master
December 10, 2023 21:45 1m 39s
Purge unused files.
Build (Windows GCC x64) #36: Commit 5ca10df pushed by hogsy
December 10, 2023 21:45 1m 44s master
December 10, 2023 21:45 1m 44s
Finally implemented remaining part of the LoadShader for gl renderer.
Build (Windows GCC x64) #35: Commit 8ef8058 pushed by hogsy
December 7, 2023 17:32 1m 45s master
December 7, 2023 17:32 1m 45s
Finally implemented remaining part of the LoadShader for gl renderer.
Build (Linux GCC x64) #34: Commit 8ef8058 pushed by hogsy
December 7, 2023 17:32 1m 43s master
December 7, 2023 17:32 1m 43s
Turns out we were incorrectly trying to decompress some files that we…
Build (Linux GCC x64) #33: Commit 3f309c2 pushed by hogsy
December 7, 2023 17:32 1m 36s master
December 7, 2023 17:32 1m 36s
Turns out we were incorrectly trying to decompress some files that we…
Build (Windows GCC x64) #34: Commit 3f309c2 pushed by hogsy
December 7, 2023 17:32 1m 46s master
December 7, 2023 17:32 1m 46s
Update all references of hosae to new name.
Build (Windows GCC x64) #33: Commit 85c221f pushed by hogsy
December 7, 2023 11:13 4m 5s master
December 7, 2023 11:13 4m 5s
Update all references of hosae to new name.
Build (Linux GCC x64) #32: Commit 85c221f pushed by hogsy
December 7, 2023 11:13 1m 46s master
December 7, 2023 11:13 1m 46s
New name
Build (Linux GCC x64) #31: Commit d68c558 pushed by hogsy
August 29, 2023 08:27 2m 18s master
August 29, 2023 08:27 2m 18s
New name
Build (Windows GCC x64) #32: Commit d68c558 pushed by hogsy
August 29, 2023 08:27 3m 2s master
August 29, 2023 08:27 3m 2s