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Update changelog
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GriffinRichards committed Aug 27, 2024
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Expand Up @@ -10,13 +10,15 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
### Added
- Redesigned the Connections tab, adding a number of new features including the option to open or display diving maps and a list UI for easier edit access.
- Add a `Close Project` option
- Add charts to the `Wild Pokémon` tab that show species and level distributions.
- An alert will be displayed when attempting to open a seemingly invalid project.

### Changed
- Edits to map connections now have Undo/Redo and can be viewed in exported timelapses.
- Changes to the "Mirror to Connecting Maps" setting will now be saved between sessions.
- A notice will be displayed when attempting to open the "Dynamic" map, rather than nothing happening.
- The base game version is now auto-detected if the project name contains only one of "emerald", "firered/leafgreen", or "ruby/sapphire".
- The max encounter rate is now read from the project, rather than assuming the default value from RSE.
- It's now possible to cancel quitting if there are unsaved changes in sub-windows.

### Fixed
Expand All @@ -30,6 +32,8 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Fix `About porymap` opening a new window each time it's activated.
- Fix the `Edit History` window not raising to the front when reactivated.
- New maps are now always inserted in map dropdowns at the correct position, rather than at the bottom of the list until the project is reloaded.
- Fix invalid species names clearing from wild pokémon data when revisited.
- Fix editing wild pokémon data not marking the map as edited.
- Fix changes to map connections not marking connected maps as unsaved.
- Fix numerous issues related to connecting a map to itself.
- Fix incorrect map connections getting selected when opening a map by double-clicking a map connection.
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