Linux/OSX/Android/iOS | Windows |
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This is an active fork of an original project by Markus Konrad.
- Original project
- Project documentation for more information
UPDATE: CMake support has been added via the Hunter package manager with cross platform toolchains provided by Polly. See the README pages of these links for details.
The extensions in this fork include:
- OpenGL ES 3.0 support (primarily for asynchronous PBO use)
- Flexible bottom-up filter graph architectures: branch, merge, etc
- Various shader implementations (many adapted from Brad Larson's GPUImage)
- fast and portable C++ code
- platform optimizations for fast texture access
- on iOS: Core Video Texture Cache API
- on Android: EGL pixelbuffers and KHRImage extensions
- well documented
- contains several example applications (deprecated)
- License: Apache 2
This project is licensed under Apache 2 licensed. See LICENSE
file for the full text.