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@in0finite in0finite released this 11 Oct 15:00
· 1387 commits to dev since this release

First release that includes build for Linux desktop.

Changelog:

  • remove unused asset packages added by Unity

  • SFX sounds fully supported (removed file for SFX timings)

  • don't disable vehicle's rigid body on clients (should result in better vehicle sync)

  • GXT can be imported (temporarly disabled)

  • sync aim direction for host's ped (fixes a bug when clients were spammed with errors when host's ped started aiming)

  • optimized FPSCounter - reduced GC allocations (for 50KB, of total 70KB) ; texture is updated only once per frame ;

  • all windows are drawn from single OnGUI() function - reduced GC allocations

  • assign script execution order to all scripts - the game should not behave differently on each build

  • added support for case-sensitive filesystems - Linux users no longer need to perform any setup - the game works out of the box