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Gradys Simulations

Simulations from Project GrADyS on OMNET++ and INET framework

Introduction

This is a repository for the simulation framework developed for the GrADyS project. This framework allows the simulation of interconnected network nodes and the implementation of UAV swarms and sensor coordination strategies with the objective of managing these autonomous UAV swarms to collect sensor data on the field autonomously and efficiently.

Dadca protocol showcase

Installation

There are two ways to install and use Gradys-Sim. The first one is to download the provided virtual applience which you can import into any virtual machine software that supports the .ova file format. The second one it to install direcly into your machine

1. Virtualization

Just download the virtual applience file (.ova) from this link and import it into any virtual machine software that supports the .ova file format. There should be a user called "gradys" with password "gradys" already created on imported virtual machine. Oracle's VirtualBox is recommended.

2. Local Installation

In order to run the simulations and use the components in this repository you need to have both OMNeT++ and the INET framework installed.

Version 5.6.2 of OMNeT++ is required, to install it just follow these instructions. INET version 4.2 is also required, when first opening the OMNeT++ IDE you should be prompted with the option to install INET and all you need to do is accept it but if you need help check out the installation instructions.

After installing both OMNeT++ and INET you should be able to clone the repository to youw active OMNeT++ IDE workspace. To do this select File > Impor... then open the "git" section and select "Projects from git" then "Clone Uri". After that just fill in the URL for this repository and finish the process following the displayed instructions.

Usage

OMNeT++ simulations are initialized by .ini files. The already provided mobilityDrones-omnetpp.ini file contains some launch configurations for Wifi only communication and shared Wifi and MAM communication, each with configs for one to four UAVs. Launch configurations are defined in the same .ini file denoted by the [Config Sim2drone] tag where Sim2drone is the name of the launch configuration. The [Config Wifi] and [Config MAM] configs are base configs for the other ones and should not be ran.

All confiruation files are set to load the simulations on our field test location in Brasilia. If you want to change this you will have to chage these parameters:

# Scene's coordinates
*.coordinateSystem.sceneLongitude = -47.926634deg
*.coordinateSystem.sceneLatitude = -15.840075deg
*.coordinateSystem.sceneHeading = 90deg

# Vehicle's home coordinates
*.quads[*].mobility.homeLatitude = -15.840068deg
*.quads[*].mobility.homeLongitude = -47.926633deg

# Ground Station's coordinates
*.groundStation.mobility.initialLatitude = -15.840068deg
*.groundStation.mobility.initialLongitude = -47.926633deg

# Sensor's coordinates
*.sensors[0].mobility.initialLatitude = -15.84245230deg
*.sensors[0].mobility.initialLongitude = -47.92948720deg

Aditionally, the quads follow a series of waypoints specified in a waypoint file. You will also need to change these to reasonable waypoints on your simulation's location.

Example of a waypoint file:

# Numers 9,10 and 11 specify latitude, logitude and altitude
QGC WPL 110
0	1	0	16	0	0	0	0	-15.840075	-47.926634	0	1
1	0	3	22	0.00000000	0.00000000	0.00000000	0.00000000	-15.84008500	-47.92663560	20.000000	1
2	0	3	16	0.00000000	0.00000000	0.00000000	0.00000000	-15.84011710	-47.92712550	20.000000	1
3	0	3	16	5.00000000	0.00000000	0.00000000	0.00000000	-15.84019450	-47.92777060	20.000000	1
4	0	3	16	0.00000000	0.00000000	0.00000000	0.00000000	-15.84029000	-47.92860750	20.000000	1
5	0	3	16	5.00000000	0.00000000	0.00000000	0.00000000	-15.84019500	-47.92777060	20.000000	1
6	0	0	177	2.00000000	4.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.000000	1
7	0	0	20	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	0.000000	1

Recently some more configurations were added to the .ini file. They were created to test and measure the results of a simple simulation with a single drone collecting data from a couple of sensors. The simplicity of these simulations is intentional as it allows us to measure the effect that different parameters have on the collection rate and range of the vehicle. The configs set up simulation campaigns that help us figure out the parameters we should use to better reflect the numbers we observe on real-life experiments.

To aid us in interpreting this data we implemented data reporting to the modules used in these configs. When the parameter campaigns run they generate several .vec and other OMNeT++ statistical files. By using OMNeT++'s built in data analysis tools we can extrant information from these runs. To learn more about how to use these files to generate visualizations using the OMNeT++ IDE, check it's User Guida. Here are some examples:

Statistics example

Launch configurations dictate the parameters of your simulation and you can change mobilityDrones-omnetpp.ini to suit your necessities. Here are some of the more important parameters that you can try switching yourself:

The number of UAVs and sensors in the simulation:

*.numUAVs = 2 // Initializes the *.quad[] array with 2 UAVs
*.numSensors = 8 // Initializes the *.sensors[] array with 8 sensors

Some UAV (called quads in this file) parameters:

// The protocol the UAV will follow (protocols explained further bellow)
// Change this to test other protocols like "ZigzagProtocol"
*.quads[*].protocol.typename = "DadcaProtocol" 

// The UAV's destination addresses (nodes it talks to and recieves messages from)
*.quads[0].app[0].destAddresses = "quads[1] sensors[0] sensors[1] sensors[2] groundStation"

// Start time for the UAV's communication and mobility modules
// Change this to expertiment with different start timings
*.quads[1].app[*].startTime = normal(40s, 1s) // Here the normal function gives a value 1s within 40s
*.quads[1].mobility.startTime = 40s

// The waypoint file the UAV should follow
*.quads[*].mobility.waypointFile = "paths/voo_ar.waypoints"

Some sensor parameters:

// The sensor's destination addresses
*.sensors[*].app[0].destAddresses = "quads[0] quads[1]"

// The protocol the sensor should follow
*.sensors[0..2].protocol.typename = "DadcaProtocolSensor"

// The sensor's position coordinates
*.sensors[0].mobility.initialLatitude = -15.84245230deg
*.sensors[0].mobility.initialLongitude = -47.92948720deg

To run a simulation simply select one of the .ini files and use the OMNeT++ IDE Run option. After the GUI opens select the desired launch configuration and press play on the simulation.

Project Structure

Diagrams

Project Structure Diagram Project structure diagram

Project Message Diagram Project message diagram

INET offers a series of modules that control node mobility. Our objective was to create a module that was capable of simulating a very simple UAV mobility model and could react to network events. This setup allows support for a wide array of possible UAV coordination protocols.

The described requirement was achieved with three modules, one resposible for communication between UAVs (communication), one for controlling the node's movement (mobility) and the last to manage the interaction between the last two (protocol). The behaviour and implementation of these modules is detailed further below. They were made in such a way that the messages exchanged between them are sufficiently generic to allow the creation of a new protocol by creating a new protocol module, with no changes to the other ones by levaraging these generic messages to carry out different procedures. The messages exchanged between them are explained further bellow and are contained on .msg files like MobilityCommand.msg, Telemetry.msg and CommunicationCommand.msg.

These three modules are loaded in a .ned file. In OMNeT++ .ned files define modules that can use other modules forming a module tree. These modules can be simple (the leaves of the module tree) or a compound module that connects simple modules or other compound modules with gates. A network is a special kind of compound module that can be run as a simulation.

The compound module that represents our UAVs is MobileNode.ned and MobileSensorNode.ned represents our sensors. These modules contain Communication and Mobility modules (defined in the extended module AdhocHost) and the Protocol module (defined in the file). The mobilityDrones.ned file connects all the UAVs(called quads), sensors and some other modules necessary to the simulation.

Mobility

The mobility module is responsible for controlling UAV movement and responding to requests from the protocol module to change that movement through MobilityCommand messages. It also needs to inform the procol module about the current state of the UAV's movement through Telemetry messages.

As part of the module initialization the waypoint list is attached to a Telemetry message so the protocol module has access to the tour the mobile node is following.

These are the messages used:

  • MobilityCommand.msg
// Commands that the mobility module should be capable of carrying out
enum MobilityCommandType {
    // Makes the UAV reverse on its course
    // No params
    REVERSE=0; 
    
    // Makes the UAV travel to a specific waypoint, following the tour pack
    // Param 1: Waypoint index
    GOTO_WAYPOINT=1;
    
    // Makes the UAV go to a specific coordinate and orient itself so it can continue the tour afterwards
    // Param 1: x component of the coord
    // Param 2: y component of the coord
    // Param 3: z component of the coord
    // Param 4: Next waypoint (Waypoint the UAV should go to after reaching the target)
    // Param 5: Last waypoint (Waypoint the UAV used to reach the coords)
    GOTO_COORDS=2;
}

// Message declaration containing the command Id and its parameters 
message MobilityCommand {
    MobilityCommandType commandType;
    double param1=-1;
    double param2=-1;
    double param3=-1;
    double param4=-1;
    double param5=-1;
}
  • Telemetry.msg
// Activity that the UAV is currently carrying out
enum DroneActivity { 
    IDLE=0; 
    NAVIGATING=1;
    REACHED_EDGE=2; 
    FOLLOWING_COMMAND=3;
}

// Message declaration designed to share necessary UAV information with the communication module
message Telemetry {
    int nextWaypointID=-1;
    int lastWaypointID=-1;
    int currentCommand=-1;
    bool isReversed=false;
    DroneActivity droneActivity;
}

The only mobility module currently implemented is DroneMobility.ned which simulates the movement of a UAV.

An optional feature of the mobility module is attaching a failure generator module. They connect to the mobility module using the same gates the protocol module does and use that to send commands in order to simulate failures. This can be used to trigger random shutdowns and even to simulate energy consumption. An example of a module that simulates energy consumption is the SimpleEnergyConsumption, a parametrized component to simulate consumption and battery capacity. It sends RETURN_TO_HOME messages to the vehicle when the UAV's battery reaches a certain threshold and shuts it down when the battery is depleted.

Configuring the use of failures for your mobile nodes is easy. The .failures[] array can be used to add as many failure generators as needed and the number of failures can be configured using the .numFailures option.

# Configuring two types of failures for quads[0]

*.quads[0].numFailures = 2 # Two failures
*.quads[0].failures[0].typename="SimpleConsumptionEnergy" # The first one will use a simple energy consumption module
*.quads[0].failures[0].batteryCapacity = 5000mAh
*.quads[0].failures[0].batteryRTLThreshold = 4500mAh
*.quads[0].failures[0].batteryConsumption = 10A
*.quads[0].failures[0].rechargeDuration = 5s

*.quads[1].failures[1].typename="RanfomFailureGenerator" # The second will use a random failure generator
*.quads[1].failures[1].failureStart = 10s
*.quads[1].failures[1].failureMininumInterval = 40s
*.quads[1].failures[1].failureChance = 0.001

Heres a diagram illustrating the functionality of some of these models:

Failure message diagram

Communication

INET provides built in support for the simulation of real communications protocols and the communication module takes advantage of this to simulate communication between nodes. It also has to inform the protocol module of the messages being recieved by sharing the messages themselves and listen to orders from the protocol module through CommunicationCommands. Here are the messages used:

  • CommunicationCommand.msg
enum CommunicationCommandType {
   // Sets the payload that the communication module sends
   SET_PAYLOAD=0;
   // Sets the target of the communication message (null means broadcast)
   SET_TARGET=1;
}

// Message declaration for the communication command
message CommunicationCommand {
   CommunicationCommandType commandType;
   
   // Template for the SET_PAYLOAD message type (message that the communication module should send)
   inet::FieldsChunk *payloadTemplate;
   
   // Target for the set target command
   string target;
}

The message module has several implementations. The base folder contains several base implementations for possible communication modules, these files contain functions that interface with INET's communication capabilities but don't implement interaction with any other module.

These files were used as base for the implementation of the communication modules. The following files are the implementations used in the simulations:

  • UdpMobileNodeCommunicationApp.ned

    Manages the communication between mobile nodes and between mobile nodes and sensors.

  • UdpSensorCommunicationApp.ned

    Manages communication between sensors and mobile nodes.

Protocol

The protocol module manages the interaction between the movement and communication of the mobile nodes. It makes use of the messages provided by it's two sibling modules to create node interaction strategies. It mostly reacts to messages it recieves from those modules and determines which orders to give them to achieve the desired result.

It gathers information about the current state of the simulation by analysing Telemetry messages recieved from the Mobility module and Packets forwarded to it by the Communication module. An important task it performs is the definition of the message sent by the Communication module. These messages will be sent to other nodes that will themselves handle them. The messages are inserted into IP Packages as payload. They can have different formats depending on the protocol being implemented. Here is the DadcaMessage.msg used by the Dadca protocol, for example.

  • DadcaMessage.msg
enum DadcaMessageType
{
  HEARTBEAT = 0; 
  PAIR_REQUEST = 1; 
  PAIR_CONFIRM = 2;
  BEARER = 3;
}

class DadcaMessage extends FieldsChunk
{
  chunkLength = B(34); // Fixed chunk length
  int sourceID = -1;  // ID of the message's source
  int destinationID = -1; // ID of the message's destination
  int nextWaypointID = -1; // ID of the next waypoint
  int lastWaypointID = -1; // ID of the last waypoint
  int dataLength = 5; // Length of the imaginary data being carried in the message
  int leftNeighbours = 0; // Neighbours to the left of the UAV
  int rightNeighbours = 0; // Neighbours to the right of the UAV
  bool reversed = false; // Reverse flag which indicates the current direction the UAV is travelling in
  DadcaMessageType messageType = HEARTBEAT; // Type of message
}

Protocools implement an IProtocol interface and extend CommunicationProtocolBase.ned which provides useful stub functions to use when implementing protocols. These functions are as follows:

// Redirects message to the proper function
virtual void handleMessage(cMessage *msg);

// Handles package received from communication
// This packet is a message that was sent to the UAV
virtual void handlePacket(Packet *pk) {};

// Handles telemetry received from mobility
// The mobility module exchanges mobility information in the form of telemetry
virtual void handleTelemetry(Telemetry *telemetry) {};

// Sends command to mobility
virtual void sendCommand(MobilityCommand *order);
// Sends command to communication
virtual void sendCommand(CommunicationCommand *order);

// Sets a timeout
virtual void initiateTimeout(simtime_t duration);
// Checks if the module is timed out
virtual bool isTimedout();

These are the currently implemented protocols:

  • ZigZagProtocol.ned and ZigZagProtocolSensor.ned

    These files implement the mobile node and the sensor side of the ZigZag protocol. This prococol manages a group of UAVs folowwing a set path passing above several sensors from where they pick up imaginary data from those sensors. The UAVs also interact with each other sending several messages to coordinate their movement.

    Heartbeat messages are sent on a multicast address, if these are picked up by sensors they respond with data. If they are picked up by other UAVs they initiate a communication pair by sending a Pair Request message which is them confirmed by the other UAV with a Pair Confirmation message. The UAV furthest away from the starting point of the path sends its data to the other UAV in the pair and they both reverse their movement. The objective is that over time the UAVs will each occupy an equally sized section of the course, picking up data on the way and sharing it at their section's extremities.

  • DadcaProtocol.ned and DadcaProtocolSensor.ned

    This protocol is similar to the ZigZagProtocol. It also manages data collection by mobile nodes in a set path. The difference is that this method aims to speed up the process of equally spacing the UAVs in the course by implementing a more advanced movement protocol.

    When the Pair Confirmation message is recieved by both UAVs, confirming the pair, both UAVs take note of the number of neighours on their left (closer to the start) and their right (further from the start) and share this information with their pair. Both update their neighbour count and use it to calculate a point in the course that would represent the extremity of both their sections if their current count of neighbours is accurate. Them they both travel together to this point and revert. This behaviour is implemented with a sequence of commands that get queued on the mobility module.

Development

To develop new protocols, you will probably be creating new protocol modules that use the current message definitions and commands to implement new behaviour and management and data collection strategies. If the current set of commands and messages is not enough you are free to add more by modifying the message definitions and the modules so that they can properly react to these new messages.

After creating a new module all you need to do to test it is modifying the desired .ini configuration to load your protocol. The protocol module is flexible and can be loaded with any implemented protocol by changing it's typename, for example:

*.quads[*].protocol.typename = "DadcaProtocol"

Developing your own communication protocol

In this example we will develop a very simple protocol for our UAVs and sensors. Our UAVs will follow their waypoint paths without communication with each other, collecting data from sensors and depositing it at a central ground station. We will create sets of files (.ned, .h and .cc), SimpleDroneProtocol, SimpleSensorProtocol and SimpleGroundProtocol and a message declaration SimpleMessage.msg. For your convenience these files have already been created and placed in their respective folders, and the configuration file includes a launch config for this scenario.

Let's start with the message. Since this protocol is very simple we will implement a message with two fields, senderType and content.

SimpleMessage.msg

// communication/messages/network/SimpleMessage.msg

// Network messages need to extend from the FieldsChunk class or other chunk classes
import inet.common.packet.chunk.Chunk;

namespace inet;

enum SenderType
{
  DRONE = 0;
  SENSOR = 1;
  GROUND_STATION = 2;
}

class SimpleMessage extends FieldsChunk
{
    chunkLength = B(7); // Fixed chunk length
    SenderType senderType;
    int content;
}

Our protocols will use this message definition to communicate with eachother. Next let's define our UAV's protocol. All it needs to do is contantly emit messages with it's current data load, listen to messages from sensors to load more data and listen to messages from the groundStation to unload. The only parameter we are defining is the timeoutDuration, we will not override the default value but it is good to have the option to increase or decrease the UAV's timeout. This timeout will be activated to prevent over-communication with the sensors and ground station.

SimpleDroneProtocol.ned

// communication/protocols/mobile/SimpleDroneProtocol.ned

package projeto.communication.protocols.mobile;

import projeto.communication.protocols.base.CommunicationProtocolBase;

simple SimpleDroneProtocol extends CommunicationProtocolBase
{
    parameters:
        @class(SimpleDroneProtocol);
        @signal[dataLoad](type=long); // Declaration of dataLoad signal used to track current data load that the UAV is carrying
        double timeoutDuration @unit(s) = default(3s);
}

Note that we also included a signal declaration called dataLoad. Signals are messages that bubble up the module tree and can be used to track information from modules deeper in the tree. In this case whe have configured a statistic visualizer (provided by INET) to show this signal's state on the simulation screen.

mobilityDrones-omnetpp.ini

*.visualizer.*.statisticVisualizer.signalName = "dataLoad" # Signal name
*.visualizer.*.statisticVisualizer.format = "(%v)"
*.visualizer.*.statisticVisualizer.textColor = "red"
*.visualizer.*.statisticVisualizer.font = "Courier New, 12px, bold"
*.visualizer.*.statisticVisualizer.opacity = 1
*.visualizer.*.statisticVisualizer.sourceFilter = "*.quads[*].** *.groundStation.**"

Next we need to add code to our UAV module to simulate the required behaviours. Since our simple behavour only includes responding to messages from other nodes, we will only need to override the initialize and handlePacket functions. We will also create a updatePayload function that will update our message to include the current data content we collected.

SimpleDroneProcol.h

// communication/protocols/mobile/SimpleDroneProtocol.h

#include <omnetpp.h>
#include "../base/CommunicationProtocolBase.h"
#include "../../messages/network/SimpleMessage_m.h"

namespace projeto {

class SimpleDroneProtocol: public CommunicationProtocolBase {
    protected:
        simtime_t timeoutDuration;
        int content = 0;
    protected:
        // Performs the initialization of our module. This is a function that most OMNeT++ modules will override
        virtual void initialize(int stage) override;
        // Gets called when a packet is recieved from the communication module
        virtual void handlePacket(Packet *pk) override;
        // Helper function that updates packet content with the current collected data
        virtual void updatePayload();
};

} /* namespace projeto */

Our implementation of this header file is also very simple. Our initialization function will perform some startup tasks like setting our initial message and emitting a dataLoad signal so that the initial data load (0) will be displayed by the statistic visualizer described above. The UAV will increase it's content count every time it encounters another sensor message and transfer all it's data when it encounters a ground station message. Note: the par function loads the value specified in the .ned of ini files for that parameter.

SimpleDroneProtocol.cc

// communication/protocols/mobile/SimpleDroneProtocol.cc

#include "SimpleDroneProtocol.h"
#include "inet/common/ModuleAccess.h"
#include "inet/common/TagBase_m.h"
#include "inet/common/TimeTag_m.h"
#include "inet/common/packet/Packet.h"

namespace projeto {
Define_Module(SimpleDroneProtocol);

void SimpleDroneProtocol::initialize(int stage) {
    // Loading the parameter timeoutDuration
    timeoutDuration = par("timeoutDuration");

    // Emits the first dataLoad signal with value 0
    emit(registerSignal("dataLoad"), content);

    // Updates the payload so the UAV can start sending messages
    updatePayload();
}

void SimpleDroneProtocol::handlePacket(Packet *pk) {
    // Loads the SimpleMessage from the recieved packet
    auto message = pk->peekAtBack<SimpleMessage>(B(7), 1);

    if(message != nullptr) {
        switch(message->getSenderType()) {
            case DRONE:
            {
                std::cout << "Message recieved from drone, ignoring." << endl;
                break;
            }
            case SENSOR:
            {
                if(!isTimedout()) {
                    content += message->getContent();
                    // Emits signal and updates payload on data content change
                    emit(registerSignal("dataLoad"), content);
                    updatePayload();

                    initiateTimeout(timeoutDuration);
                }
                break;
            }
            case GROUND_STATION:
            {
                if(content != 0 && !isTimedout()) {
                    content = 0;
                    // Emits signal and updates payload on data content change
                    emit(registerSignal("dataLoad"), content);
                    updatePayload();

                    initiateTimeout(timeoutDuration);
                }
                break;
            }
        }
    }
}

void SimpleDroneProtocol::updatePayload() {
    // Creates message template with current content and correct type
    SimpleMessage *payload = new SimpleMessage();
    payload->addTag<CreationTimeTag>()->setCreationTime(simTime());
    payload->setSenderType(DRONE);
    payload->setContent(content);

    // Sends command to the communication module to start using this message
    CommunicationCommand *command = new CommunicationCommand();
    command->setCommandType(CommunicationCommandType::SET_PAYLOAD);
    command->setPayloadTemplate(payload);
    sendCommand(command);
}

} /* namespace projeto */

Next comes our sensor implementation. Here is the .ned file for our sensors:

SimpleSensorProtocol.ned

// communication/protocols/sensor/SimpleSensorProtocol.ned

package projeto.communication.protocols.sensor;

import projeto.communication.protocols.base.CommunicationProtocolBase;

simple SimpleSensorProtocol extends CommunicationProtocolBase
{
    parameters:
        @class(SimpleSensorProtocol);
        int payloadSize = default(5);
}

As you can see the file is very similar to the UAV's .ned file. The only big change is that our timeoutDuration parameter has been switched out for a payloadSize one. Our sensor is a passive listener so it doens't need a timeout. The payloadSize parameter defines the amound of data the sensor sends to the UAV during each communication. We will keep this at the default value 5 but you are free to change it.

SimpleSensorProcol.h

// communication/protocols/sensor/SimpleSensorProcol.h

#include <omnetpp.h>
#include "../base/CommunicationProtocolBase.h"
#include "../../messages/network/SimpleMessage_m.h"

namespace projeto {

class SimpleSensorProtocol: public CommunicationProtocolBase {
    protected:
        int payloadSize;
    protected:
        // Initialization function
        virtual void initialize(int stage) override;

        // Handles packet recieved from the UAV
        virtual void handlePacket(Packet *pk) override;
};

} /* namespace projeto */

SimpleSensorProcotol.cc

// communication/protocols/sensor/SimpleSensorProtocol.cc

namespace projeto {
Define_Module(SimpleSensorProtocol);

void SimpleSensorProtocol::initialize(int stage) {
    // Loading payload size parameter
    payloadSize = par("payloadSize");

    // Sets the correct payload
    SimpleMessage *payload = new SimpleMessage();
    payload->addTag<CreationTimeTag>()->setCreationTime(simTime());
    payload->setSenderType(SENSOR);
    payload->setContent(payloadSize);

    CommunicationCommand *command = new CommunicationCommand();
    command->setCommandType(CommunicationCommandType::SET_PAYLOAD);
    command->setPayloadTemplate(payload);
    sendCommand(command);
}

void SimpleSensorProtocol::handlePacket(Packet *pk) {
    // Loading message from packet
    auto message = pk->peekAtBack<SimpleMessage>(B(7), 1);

    if(message != nullptr) {
        switch(message->getSenderType()) {
            case DRONE:
            {
                // Sets the correct target
                CommunicationCommand *targetCommand = new CommunicationCommand();
                targetCommand->setCommandType(CommunicationCommandType::SET_TARGET);
                targetCommand->setTarget(pk->getName());
                sendCommand(targetCommand);
                break;
            }
            case SENSOR:
            {
                break;
            }
            case GROUND_STATION:
            {
                break;
            }
        }
    }
} /* namespace projeto */

When the sensor recieves messages from the UAVs they will set the UAV as a target (setting a target prevents the message from being broadcasted). The sensor's message is always the same, the only thing that changes is the target. The UdpSensorCommunicationApp communication module is programmed to be a passive communication module, that means that it doesn't send constant messages like the UdpMobileNodeCommunicationApp, it only sends messages when a new target or payload is set.

Last is the ground station. The ground station needs to listen to messages from UAVs and collect the data they are carrying and send a confirmation message back to the so they can empty their data load.

SimpleGroundProtocol.ned

// communication/protocols/ground/SimpleGroundProtocol.ned

package projeto.communication.protocols.ground;

import projeto.communication.protocols.base.CommunicationProtocolBase;

simple SimpleGroundProtocol extends CommunicationProtocolBase
{
    parameters:
        @class(SimpleGroundProtocol);
        @signal[dataLoad](type=long); // Declaration of dataLoad signal used to track current data load that the UAV is carrying
}

The ground station itself needs no parameters but it does need the dataLoad signal declaration so that it can properly display it's collected data. The implementation bellow is very similar to the sensor's code, the only thing changing is the message sender type.

SimpleGroundProtocol.h

// communication/protocols/ground/SimpleGroundProtocol.h

#include <omnetpp.h>
#include "../base/CommunicationProtocolBase.h"
#include "../../messages/network/SimpleMessage_m.h"

namespace projeto {

class SimpleGroundProtocol: public CommunicationProtocolBase {
    protected:
        int content = 0;
    protected:
        virtual void initialize(int stage) override;
        virtual void handlePacket(Packet *pk) override;
};

} /* namespace projeto */

SimpleGroundProtocol.cc

// communication/protocols/ground/SimpleGroundProtocol.cc

namespace projeto {
Define_Module(SimpleGroundProtocol);

void SimpleGroundProtocol::initialize(int stage) {
    emit(registerSignal("dataLoad"), content);

    // Sets the correct payload
    SimpleMessage *payload = new SimpleMessage();
    payload->addTag<CreationTimeTag>()->setCreationTime(simTime());
    payload->setSenderType(GROUND_STATION);
    payload->setContent(0);

    CommunicationCommand *command = new CommunicationCommand();
    command->setCommandType(CommunicationCommandType::SET_PAYLOAD);
    command->setPayloadTemplate(payload);
    sendCommand(command);
}

void SimpleGroundProtocol::handlePacket(Packet *pk) {
    auto message = pk->peekAtBack<SimpleMessage>(B(7), 1);

    if(message != nullptr) {
        switch(message->getSenderType()) {
            case DRONE:
            {
                content += message->getContent();
                // Emits signal on data content change
                emit(registerSignal("dataLoad"), content);

                // Sets the correct target
                CommunicationCommand *targetCommand = new CommunicationCommand();
                targetCommand->setCommandType(CommunicationCommandType::SET_TARGET);
                targetCommand->setTarget(pk->getName());
                sendCommand(targetCommand);
                break;
            }
            case SENSOR:
            {
                break;
            }
            case GROUND_STATION:
            {
                break;
            }
        }
    }
} /* namespace projeto */

After developing all our protocols, including .ned declarations and .h and .cc implementations and creating (or using an existing) message type, all that is left is creating a launch configuration that uses our protocol. This launch configuration is already in the mobilityDrones-omnetpp.ini file as [Config Simple]

[Config Simple]
# Sets the description of the launch configuration.
# Shown when you launch a simulation and are prompted to select the correct launch configuration.
description = "simple protocol configuration"

# UAV Configurations
# This parameter is declared in the mobilityDrones.ned network and defines the number of UAVs
# in the simulation.
*.numUAVs = 2

# Apps are user implemented modules that extend the behaviour of INET communication modules.
# In this case our app will be the communication part of our three part solution.
*.quads[*].numApps = 1

# The communbication module automatically filters messages from nodes that are not included in the
# destAddresses parameter. Be careful not to set the node as a destination address to itself.
*.quads[0].app[0].destAddresses = "quads[1] sensors[0] sensors[1] sensors[2] groundStation"
*.quads[1].app[0].destAddresses = "quads[0] sensors[0] sensors[1] sensors[2] groundStation"

# The waypointFile parameter is declared in DroneMobility.ned and specifies the waypoint list
# the UAVs will follow.
*.quads[0].mobility.waypointFile = "paths/voo_sensor1.waypoints"
*.quads[1].mobility.waypointFile = "paths/voo_sensor2.waypoints"

# The typename parameter of the protocol specifies the filename of the protocol implementation
# the protocol module will use.
*.quads[*].protocol.typename = "SimpleDroneProtocol"

# The normal() function gives us a value within 1s of 1s. This is used instead of a fixed value
# because if both the quads communication apps started at 1s and had the same interval between
# messages (defined by the .sendInterval parameter) they would be forever syncronized and their
# messages would always interfere with each other in the medium.
*.quads[0].app[*].startTime = normal(1s, 1s)
*.quads[1].app[*].startTime = normal(1s, 1s)

# Sensor configurations
*.sensors[*].app[*].destAddresses = "quads[0] quads[1]"
*.sensors[0..2].protocol.typename = "SimpleSensorProtocol"

# Groundstation configurations
# Setting the ground station as a sensor because it is a passive listener in this config
*.groundStation.app[0].typename = "UdpSensorCommunicationApp"
*.groundStation.app[*].destAddresses = "quads[0] quads[1]"
*.groundStation.protocol.typename = "SimpleGroundProtocol"
*.groundStation.app[0].startTime = 0s

With all that you should be able to run the simulation and after selecting "Simple" as a launch configuration you will see the UAVs and sensors performing the described behaviour.

If you did everything right you should be seeing something like this:

Simple protocol showcase


You can find additinal information about this developing enviroment on the OMNeT++ and INET documentations. Sometimes some classes or functions are not that well documented, in that case looking at the samples and tutorials included with INET and OMNeT++ can be a useful resource and if even that doesn't help you can easily look at INET's source code as it should be included in your workspace if you installed it correctly.

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Simulations from Project GrADyS on OMNET++ and INET framework

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