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As mentioned by @arntanguy in #250 we sometimes wish to silence feedback when adding large numbers of collisions.
There's other situations where the console output a lot of "noise". For example, while walking constant transitions messages about SingleSupport->DoubleSuport and contact state changes are useful while working on the walking controller itself but distracting in another context.
A simple approach is to:
provide an option in contacts/collisions manipulations functions (and yaml counterpart) to disable console feedback
provide a similar option for the FSM executor that would silence transition messages
The text was updated successfully, but these errors were encountered:
As mentioned by @arntanguy in #250 we sometimes wish to silence feedback when adding large numbers of collisions.
There's other situations where the console output a lot of "noise". For example, while walking constant transitions messages about SingleSupport->DoubleSuport and contact state changes are useful while working on the walking controller itself but distracting in another context.
A simple approach is to:
The text was updated successfully, but these errors were encountered: