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  1. Nori-CPU-Renderer Nori-CPU-Renderer Public

    My own physically-based renderer built upon Nori with extended functionalities.

    16

  2. SPPM-CPU-Optimization SPPM-CPU-Optimization Public

    A CPU-optimized version of stochastic progressive photon mapping (SPPM).

    C 9

  3. Hexagon-Running-Game-Unity Hexagon-Running-Game-Unity Public

    A running game on procedually generated hexagon map. Made with Unity.

    C# 13

  4. Position-Based-Fluids-Taichi Position-Based-Fluids-Taichi Public

    3D position based fluids implemented with Taichi.

    Python 11 1