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How to use FlagWaver

krikienoid edited this page Feb 19, 2023 · 2 revisions

Selecting images

In order to use FlagWaver, you must first supply an image file for your flag. There are two ways of doing this: Web and File. You can switch between these two modes by clicking the buttons under Select image.

First is Web mode, which allows you to upload an image from the web by entering its URL. Note that some websites may not allow images to be loaded externally by FlagWaver, so consider hosting your own images on an image host such as PhotoBucket, Imgur or Flickr, etc.

The second is File mode, which allows you to upload an image file from your computer or mobile device. Note that FlagWaver will not create a shareable link for an image file uploaded from your device. FlagWaver does not host images so it can only share links for flags that use Web images.

Side panel options

In the top-left corner, there is a toggle button that will reveal a side panel containing more options. The options are further organized into multiple sections that can be accessed from the Menu.

Flag

Select image - Upload an image from the web or from your device.

Two-sided - Add a second image to display on the reverse side of the flag.

Hoisting - Set the hoist direction and flagpole type.

Wind - Toggle the wind on/off, or adjust its speed and direction.

Scenery - Change the background image, or upload your own.

Actions - Undo and redo.

Animation control

The Animation control section allows you to pause and play the animation like a video.

Camera control

The camera uses standard orbit controls. The camera always points toward the target point. The camera moves along an imaginary sphere centered on the target. There are several ways to control the camera.

The Reset camera button will set the camera to its initial position.

Touch screen

  • One-finger drag - Rotate.
  • Two-finger drag - Pan.
  • Pinch-to-zoom - Zoom.

Mouse

  • Left-click drag - Rotate.
  • Right-click drag - Pan.
  • Scroll wheel - Zoom.

Camera control panel

  • Position - Set the angle using spherical coordinates (rotate and zoom).
  • Target - Set the target point using z,y,z coordinates (pan).