This is an Ultimate Chicken Horse
mod that adds a bunch of ways to customise how some parts of the game work.
Warning
This has only been tested in local play, It might not work online.
- Ensure bepinex and LTKLib are downloaded first
- Head over to the latest release and download
LTKConfiguration.zip
- Unpack the zip file. You should have something like this:
- LTKConfiguration
- Assets
- [...]
- LTKConfiguration.dll
- Assets
- Drag the LTKConfiguration folder with its contents into
ultimate chicken horse/BepInEx/Plugins
- Run the game once and then close it
- Open
ultimate chicken horse/BepInEx/config/LTK.uch.LTKConfiguration.cfg
and edit it to your preferences
Gives the player who finished with bees chasing them points
name | description | default value |
---|---|---|
Beehive Points Enabled | When set to true, gives you points whenever you finish while being chased by bees | false |
Beehive Points Amount | Determines how many points you get for finishing with a hive (value * coin points) | 0.6 |
Beehive Points Always Award | Whether beehive points should always be awarded | true |
Repairs the magnet platform a few seconds after it has collapsed
name | description | default value |
---|---|---|
Repair | When set to true, repairs the magnet block after a set amount of time | false |
Repair Delay | Determines how many seconds before it gets repaired | 7 |
Adds an icon on the top left that shows when hockey shooters are going to shoot
name | description | default value |
---|---|---|
Show Hockey Indicator | When set to true, shows an icon when hockey is about to fire | false |
Gives jetpacks a limited amount of fuel that they can use before the players lose them
name | description | default value |
---|---|---|
Use fuel | When set to true, players lose their jetpacks when they run out of fuel | false |
Fuel Amount | Determines how many seconds a player can use their jetpack for | 1 |
Allows for the user to customize the stopwatch a little more
name | description | default value |
---|---|---|
Stopwatch speed | the number that time gets multiplied by when a stopwatch is picked up | 0.5 |
Stopwatch duration | how many seconds the stopwatch lasts for | 6 |
Always respawn | When set to true, the stopwatch will respawn after the round | false |
- Clever Endeavour Games
- BepInEx team
- Harmony by Andreas Pardeike