This library provides a mechanism for causing a UI to reactively update in response to changes in underlying values in your data model.
This is the simplest possible state management / reactive UI update solution for Flutter, by far, reducing boilerplate compared to all the other insanely complex state management approaches currently available.
The closest thing to flutter_reactive_value
is ValueListenableBuilder
. flutter_reactive_value
provides the same basic capabilities as ValueListenableBuilder
, but with much less syntactic overhead (i.e. you could think of flutter_reactive_value
as syntactic sugar). ValueListenableBuilder
may work better if your reactive widget has a child element that is complex and non-reactive, because it takes a child
parameter for any child widget that is not affected by changes to the ValueNotifier
's value.
(1) Add a dependency upon flutter_reactive_value
in your pubspec.yaml
(replace any
with the latest version, if you want to control the version), then run flutter pub get
:
dependencies:
flutter:
sdk: flutter
flutter_reactive_value: any
(2) Import the package in your Flutter project:
import 'package:flutter_reactive_value/flutter_reactive_value.dart'
(3) Use ReactiveValueNotifier<T>
rather than the standard Flutter ValueNotifier<T>
to declare any values you want your UI to listen for changes to:
final counter = ReactiveValueNotifier(0);
(4) Build your UI the standard way, using a Widget
hierarchy, and anywhere you want to use the value and respond to future changes in the value by updating the UI, instead of using the usual ValueNotifier.value
getter method, use ReactiveValueNotifier.reactiveValue(BuildContext)
:
class HomeView extends StatelessWidget {
const HomeView({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Text(
// Read value, and subscribe to changes:
'The count is: ${counter.reactiveValue(context)}',
style: const TextStyle(fontSize: 20),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
// Update value:
counter.value++;
},
tooltip: 'Increment',
child: const Icon(Icons.plus_one_outlined),
),
);
}
}
Now whenever counter.value
changes (here using counter.value++
in the onPressed
handler), the enclosing widget (here HomeView
), from which the BuildContext
was obtained, will be scheduled for rebuilding.
(The only place you're not allowed to update counter.value
is the build
method of a widget, since state changes are disallowed in build
methods.)
There is no need to dispose the ValueNotifier
listener -- it is automatically removed whenever the value changes (and it is added back whenever the build
method is called, during a rebuild).
That's all there is to it, at least for simple usage!
If you have a deep nested tree of Widget
constructor calls within a single StatelessWidget
or StatefulWidget
, then you probably don't want to rebuild the whole Widget
subtree each time only one value changes. You can limit the region that is updated by using Builder
to introduce a new BuildContext
right above the reactiveValue(context)
call.
Before:
// ...
Container(
child: Text('${counter.reactiveValue(context)}'),
),
// ...
After:
// ...
Container(
child: Builder(
builder: (subContext) => Text('${counter.reactiveValue(subContext)}'),
),
),
// ...
If you try to wrap a collection or object in a ValueNotifier
, e.g. to track a set of values using ValueNotifier<Set<T>>
, then modifying fields, or adding or removing values from the collection or object will not notify the listeners of the ValueNotifier
that the value has changed (because the value itself has not changed). In this case you can call the extension method notifyChanged()
to manually call the listeners. For example:
final tags = ReactiveValueNotifier(<String>{});
void addOrRemoveTag(String tag, bool add) {
if ((add && tags.value.add(tag)) || (!add && tags.value.remove(tag))) {
tags.notifyChanged();
}
}
See my other library, flutter_persistent_value_notifier
, to enable persistent state in your app!
flutter_reactive_value
was written by Luke Hutchison, and is released under the MIT license.