Yet another opengl engine.
To Do:
- Add render target to drawable
- Add live reload of shaders
- Implement post-processing facility
- HDR
- Bloom
- Bokeh DoF
- Lens distortion w/ chromatic aberation
- Glitch
- Use ImGUI and allow runtime editing of most variables
- Use UBO
- Add PBR
- Add BVH/Frustrum culling
- Implement Radix-sorting with compute shader
- Implement a shader processing facility
- Add #include support
- Add a raymarching facility
- Same for Pathtracing
- Auto load uniform ?
- Add easy_fft + midi input