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Civilization Simulator contributors: ahc24, tjd08a, bds1990 url: https://github.com/bensechrist/civ-simulator description: Our project is a civilization simulator. It creates a map and populates the map with AI players. The AI players then expand their civilizations and send out armies to conquer others. The simulator will run for a specified amount of time and then terminate. Many parameters for map generation and the simulation will be set in a configuration file. Furthurmore, each section of the simulator will be programed in c++ but will use a python or bash script to tie of of the parts together. The program will leverage heavily on already existing linux code and commands. Lastly, the program is designed in a highly modular fashion. These facts fit well with the UNIX philosophy. // How to use guide: // Dependencies: // You will need to install ncurses library to compile this game. // Ubuntu: $ sudo apt-get install libncurses5-dev // Fedora: $ sudo yum install ncurses-devel.x86_64 // Compiling: // To compile run $ make clean // and then $ make // Starting the program: // To run program, use the shell script. // Uses the command $ ./simulator.sh. // You can modify the script to change some parameters. // Changing mapfile will change where the map itself is stored. // Changing x or y will determine how large of map is generated. // X is the number of columns, Y is the number of rows // Configuration options: // For the simulation options, you can change how many turns there // are per simulation by changing turns. // You can change how many armies each player can have by changing // maximum_armies. The number of cities each player can have is changed // by cities_per_player. The colors of player1 and player2 may also be // changed by modifying the player1_color and player2_color lines. // However, the color code must come from one of the colors listed // under display parameters (0-7). You must also keep the single // quotes intact or the program will not properly scan the config file. // The Simulator: // If you follow all the instructions, you are probably wondering what // is taking place. There are two players in the simulator each one // assigned a color. The config file determines how many cities each // player has, and essentially, little 'C' characters appear around // the map (not on blue/ocean tiles) which represent the cities. It // is then that roads represented by 'R' and armies represented by // 'U' are created. Roads are connected adjacently (up/down/left/right, // not diagonal) to the cities and to other roads. Armies move around // the map one space at a time and then take over (change the color to // their player's color) cities, and other roads. Armies of opposing // players will fight when they are adjacent to one and another, and // will potentially destroy the other unit. Armies that are on roads // and cities will "cover-up" the space. The simulation is over // after a set number of turns that can be changed in the config file.
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