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chore: drop core-js, melonJS now has no runtime dependencies (#1618)
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#581:
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audio: bring the backend in-tree, and give the loader a proper seam (…
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ci: retry once when vitest loses its browser page (#1615)
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docs(readme): replace the dead bundlephobia badges, and correct the s…
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docs: write down the changelog convention, and refresh the release do…
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test(bench): stop drawmesh_bench wedging the shared GPU process (#1612)
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perf(webgpu): memoize the per-quad segment slot lookup (#1608)
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perf(particles): compute particle bounds lazily (#1607)
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fix(webgpu): reset batchers when a frame is abandoned (#1609)
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fix(input): account for world offset in pointer events (#1605)
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Advanced blend modes on both GPU backends, and three renderer bugs fo…
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chore(release): 20.1.1 (#1603)
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fix(loader): a font filename containing a space failed to preload (#1…
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Fix six callback-teardown crashes: animation, physics, glTF, timers, …
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chore(release): correct the 20.1.0 changelog date (#1598)
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Physics: shape-level collision events on all three backends (#1597)
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Fix the CI WebGL flake, the silent-skip pattern, and a camera-effect …
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Release 20.0.0: WebGPU backend, WebGL 2 baseline, plugin releases (#1…
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Blend modes: add exclusion (no shader needed), fix WebGPU reporting a…
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Physics: per-shape collision filtering, triggers and enable flag (#15…
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example(afterBurner): keep antiAlias off to preserve the retro look (…
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Box3d: 3D collision resolution (#1476), plus two glTF colour fixes (#…
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Multi-texture batching: device-sized pool, shared slot table and text…
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Fix resource leaks in Application teardown (WebGL context + renderer …
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