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Releases: mlthelama/LamasTinyHUD

1.5.1.rc2

08 Feb 18:50
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1.5.1.rc2 Pre-release
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Full Changelog: 1.5.0-main...1.5.1.rc2

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Full Changelog: 1.5.1.rc1...1.5.1.rc2

1.5.1.rc1

26 Jan 00:07
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1.5.1.rc1 Pre-release
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Full Changelog: 1.5.0-main...1.5.1.rc1

1.5.0-main

03 Sep 12:48
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Full Changelog: 1.4.4...1.5.0-main

1.4.4

14 Apr 09:58
34b13df
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  • fixed: another fix equipping/unequipping with 2 handed spells, equipping spells with a task now (to avoid an infinite loop) (I might rework the handing in the future to match the general equip handling)

1.4.3

11 Apr 11:35
aa2ba6b
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  • fixed: added detection event to instant casting (considers silent casting perk as well) #16

  • fixed: some game scripts (like for the white phial) use add item object refr add item. That should fix the incorrect count for atleast the white phial when it gets refilled again

  • fixed: allow manual equipped power/shout to be cast if an spell is selected in elden mode in the top slot (shout slot needs to be empty) #37

  • adjusted: powers are not allowed be instant cast in elden mode in the top slot (because the same handling for the user is with or without equipping)

1.4.2

05 Apr 18:59
c1dac28
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  • fixed: null check to avoid ctd when doing work with the form ids inside the menus
  • added: seperate alpha/transparency settings for current items, current shout, slot count and slot item name (HUD Graphic>Transparency)
  • added: seperate color setting for current items (applies to current shout as well), slot count and slot item name (HUD Graphic>Color)
  • adjusted: do no add items or text to draw list if alpha is 0

1.4.2-beta

05 Apr 00:11
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1.4.2-beta Pre-release
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  • added: null check to avoid ctd
  • adjusted: do no add items to draw list if alpha is 0

1.4.1

02 Apr 04:42
df5f7fd
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fixed: looking for ammo (bolts and arrows) works now again

1.4.0

02 Apr 02:16
9744b09
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  • fixed: added some null checks if no setting has been set, avoid some crashes as well

  • fixed: the first the all the extra list for a form will be added to a list, if the Item is used a second time during one button press we take the next item, because at that time the extra data worn or worn left is not set yet. The list is reset before every new key input, if there is data set.

  • fixed: minor fix for item counting

  • fixed: play sound if a poison is used

  • fixed: ignore bound items when looking for arrows or bolts

  • added: assets from png to svg

  • added: option to display the current slotted power/shout name (HUD Graphic>Misc>Current Shout/Power), (HUD Graphic>Font>Font Size Current Shout/Power) and (HUD Setting>Offset>Position X Current Shout/Power and Position Y Current Shout/Power)

  • added: in elden mode you can enable to draw the "position/page" at the left and right positions (HUD Graphic>Draw Page Id)

  • added: seperate font size setting for item name and slot count. (HUD Graphic>"Font Size Item Name" and "Font Size Count")

  • adjusted: default values for (HUD Setting>Position>Scaling of HUD Image Width and Scaling of HUD Image Height), (HUD Setting>Offset>Position Horizontal Y of Slot Item Name, Position X Arrow Slot and Position Y Arrow Slot), (HUD Setting>Scaling>Scaling of Arrow Image Width and Scaling of Arrow Image Height)

  • adjusted: scaling of keys

  • adjusted: count update when picking up item

  • adjusted: poison dose is now calculated from the perks, so it would be the same as using it form the inventory. Tested with the Vanilla Perks, Adamant, Ordinator, Vokrii. If there is somewhere a special implementation that was missed there is a setting to overwrite it (Misc Settings>Behavior Settings>Overwrite Poison Dose and Poison Dose) there it can be set manually.

1.3.0

11 Mar 02:14
1dea142
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  • added: new config/edit mode inside inventory/magic and favourite menu the bound button press will add the selected item to the list

  • added: persist if ui was hidden or shown with the button press

  • added: settings to cleanup config if the player does not have items/spells anymore, can be disabled/enabled for each supported type. (Cleanup Settings>Clean)

  • added: option to enter edit/config in menu with a key, should prevent if the same keys are bound to the HUD that can be used as menu movement as well (Controls>Optional Controls>Require Key To Enter Edit & Edit Key)

  • added: check and offset if the player has a shout

  • added: ini setting to disable font loading (Font>bFontLoad)

  • added: rewrite of config in elden souls if auto cleanup is enabled

  • added: check if the given font file is the correct file type

  • added: inside the MCM "Information Bind" and "Information Config" some simple Information "how to" and "what can be added"

  • added: basic apply of poison to equipped weapon, this means a simple amount of stacks is applied (Misc Settings>Behavior Settings>Poison Charges)

  • added: cleanup setting, if enabled, will check at new game/post game load and if an inventory item (that is configured for cleanup) has new count == 0

  • added: "Remove Key" (Controls>Supporting Controls>Remove Key). In the Inventory/Magic or Favorite Menu Button Down + Any of the four Action Key will look for the form in ALL Settings if found, it will be removed.

  • added: option to dual cast top spells in elden souls mode. New MCM Setting (Misc Config>Behavior Settings>Try Dual Cast Top Spell)

  • fixed: added a check if we have settings to execute after button press

  • fixed: using version 1.88 of imgui again, seems to work better currently for the project

  • fixed: do not call to consume a potion if there was no potion found

  • fixed: corrected plugin version data for skse (so main version works for 1.6.353 too)

  • fixed: update equipped names now (again) when something is equipped manually

  • adjusted: Renamed some Translations and cleaned strings so they have the same naming

  • adjusted: some control inputs will be blocked if toggle/edit or edit 2 button are down in the inventory, magic and favorite menu. This should make controller config better

  • adjusted: added a check to the location needs block check, no point in doing that if the game is paused

  • adjusted: If Auto Clean is disabled, but the player currently does not hold the item/spell it will be marked as "blocked" (= Graphic Setting>Icon Blocked)

  • adjusted: instant spell casting, minor code changes

  • cleanup: removed outdated mcm options and config

  • cleanup: separated key inputs from hud and menu config

  • changed: ini debug setting changed to bool