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Research
mvdhoning edited this page Mar 12, 2015
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Info on writing using gx on WII or Gamecube.
Needed for creating WII/Gamecube applications:
Info on GX:
- http://www.amnoid.de/gc/tev.html
- http://www.gamasutra.com/features/20021002/sauer_pfv.htm
- http://www.gcdev.com/smf/index.php?topic=185.0 GX pixelshader assembler V0.2
- http://www.tehskeen.com/forums/forumdisplay.php?f=86 ogc support forum
- http://www.tehskeen.com/forums/showthread.php?t=7507 the rosetta stone to get lights working?
- http://www.google.com/patents?id=S-l-AAAAEBAJ Recirculating shade tree blender for a graphics system
- http://www.google.com/patents?id=440OAAAAEBAJ&dq=6639595 Achromatic lighting in a graphics system and method
- http://www.devkitpro.org/libogc/gx_8h.html doxygen documentation of gx
- http://devkitpro.cvs.sourceforge.net/devkitpro/libogc/libogc/gx.c?view=markup gx source
Info on OpenGL:
Info on GLUT: