Me by MilanaTran | Bio: |
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Hi, I'm Nermin, also called Nico, holding a degree International Media & Informatics (IMI) from HTW Berlin - University of Applied Sciences. Learning is the most important skill, and I believe that doing so in a playful, curiosity-driven way is the most effective and natural. Therefore, I aspire to a career in serious games. Games are also a cornucopia of software engineering topics; varied, versatile, challenging and engaging enough to never get bored. While learning the ropes of full-stack development, I explore how gamification can be used for positive societal changes and businesses, and against dark-patterns and unethical practices. Worked as a student tutor in '22 & '23, gaining experience in didactics, and expanding my skills, so I'll be able to design even greater gaming and learning opportunities after my graduation. Additionally, I worked as a development intern at RisingPixel on the Code Maze game for the EMBED Project by the EU, creating a level editor for the core game. |
additional.info
- 🔭 When I'm not preparing classes or tutoring, I try to learn more about Game Based Learning.
- 🎮 Learning Godot & GDScript, Unity & C#. Since I see myself in EduTech and Gamification. Currently doing courses on game engines, physics and AI, while fidgeting with some projects in my free time to show the skills.
- 🌱 Into Web Dev + JS too, and gained experience with TypeScript. Would love to make more cross-platform web apps.
- 👯 Starting my internship abroad in winter '23, making Serious Games with RisingPixel and hoping for a long-term working student opportunity after that.
- 💬 Ask me about pixelart, edutech, good storytelling & game design. I'm a beginner, but passionate about these.
For a more detailed description and implementation details, click the title or the icon to open the respective repo.
GLYPHAE is an Android mobile game designed to make learning Ancient Egyptian hieroglyphs fun and engaging. Inspired by the Tamagotchi-style gameplay, players raise an Egyptian god from an egg to their godly form.
By me:
Idea, design, implementation, art retouch, UI, documentation.
No, it is NOT a C# learning app!
Part of the summer of '23 bachelor's showtime project topic "Fostering concentration through minigames". But we flipped it and instead, we "challange" the concentration of the player.
As team member of Chariot Games:
Unity guidance, backend coding, code style & design, base game class, minigame manager, simon says game, bug fixing, code & scene cleanup, documentation, progress management.
A Unity-based prototype application that allows users to use sign language gestures for vowels and numbers to translate them to text on screen and speech to audio.
As team member of SilenceBreakers:
Mostly backend work and Unity guidance, also programming a gesture recorder.
A reverse tower defense game for the topic "Reversed Roles" of GMTK Game Jam 23 where you create and play the waves.
As team member of IMIaculate-Games:
Random tower placement script, Unity teaching, GUI setup and editing, various bugfixes.
An offline-first, minimalistic Note-taking cross-platform PWA, that is able to hide texts using steganography. Made and works without frameworks or other heavy-weight "help" to reduce data load.
By me:
Idea, design, implementation, art retouch, UI, documentation.
An endless racer where you take a chill drive on neon-lit streets while listening to synthwave music.
As team member of U-Knights:
Random track generation, object spawning, score counter, song display, name inputs,glowing materials, particle animations, bug fixes & documentation.
Batr-E - Nikola's Journey (Unity / C#)
In this Solarpunk puzzle plattformer, Nikola, a small repair robot, is assigned torebuild an old factory.
As team member of U-Knights:
Objects design, energy recharge interface, UI fixes & basic animations.
Gamified Moodle (Moodle / HTML5)
Created a data-driven, enhanced, gamified Moodle course for tutoring. Using various plugins & web-design.
By me:
Idea, design, implementation, art retouch, UI, documentation`
🚧 Works.In.Progress
TowerDefense (Godot4 / GDscript2)
A different take on the tower defense genre, where towers don't kill but buff.
By me (probably):
Idea, design, implementation, UI, documentation
Omnis Rewrite in Godot4 (Godot4 / GDscript2)
Rewriting and finishing the old Omnis project in Godot4. This should then finally work as expected and be future-proof. Might reuse doodle-art from 'I Can't C#'
Rewrite my personal GitHub Page in (almost) CSS only (HTML5 / CSS3 / NO js!)
Making a new portfolio page, purely in HTML and CSS - hidden for now. Goal is to showcase enough, while still being a minimalistic, not bloated but fun experience. Also to train CSS, of course!
By me:
Idea, design, implementation, art retouch, UI, documentation.
📜 Older.Projects
Create and show perfect mazes to trap the mythological Tauros. Learned new algorithms in this assessment. Unfinished, could be a game.
By me:
Idea, design, implementation, art retouch, UI, documentation.
A more challenging recreation of the child's game "Simon" with new modes with accessibility in mind.
[Note: This entry becomes obsolete once the rewrite is done, replacing it]
By me:
Idea, design, implementation, art retouch, UI, documentation.
Teaching an AI to dive and collect pearls in a predefined environment as part of the GameAI course.
By me:
Implementation, documentation.
Just a prototype for a collaborative drawing Android app as part of the last Mobile Development course.
[Note: Sadly the code in the repo seems to be damaged an no app can be built from it. Needs a total overhaul!]
By me:
Idea, Implementation, UI, documentation, basic testing.
Some more below and many others here...