cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, etc.
- Actions (behaviours):
- Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, Elastic, etc.
- Misc actions: CallFunc, OrbitCamera
- Basic menus and buttons
- Integrated with physics engines: Box2d and Chipmunk
- Particle system
- Fonts:
- Fast font rendering using Fixed and Variable width fonts
- Support for .ttf fonts
- Texture Atlas support
- Tile Map support: Orthogonal, Isometric and Hexagonal
- Parallax scrolling
- Motion Streak
- Render Texture
- High Score server (cocosLive library)
- Touch/Accelerometer on iOS
- Mouse/Keyboard on Mac
- Portrait and Landscape mode
- Sound Engine support (CocosDenshion library)
- Integrated Pause/Resume
- Integrated Slow motion/Fast forward
- Fast textures: PVR compressed and uncompressed textures
- Point based: iPhone4 + RetinaDisplay mode compatible
- Language: objective-c
- Open Source: Compatible with open and closed source projects
- OpenGL ES 1.1 / OpenGL 1.5 based
This library does not work with the toolchain, but it should be easy to port it to it.
Mac OS X 10.6, Xcode 3.2.3 (or newer)
- iOS 3.0 or newer for iOS games
- Snow Leopard (v10.5) or newer for Mac games
- cocos2d/
core files and folders of cocos2d - cocoslive/
high score client library - CocosDenshion/
sound engine library - tests/
tests, demo examples - templates/ folder that contains the Xcode templates
- experimental/
experimental stuff - external/
3rd party libraries used by cocos2d or any other project.- Chipmunk/: physics library
- Box2d/: physics library
- TouchJSON/: JSON parser
- Tremor/: OGG audio decoder
Xcode -> View -> Customize toolbar
Then, drag "Active Target" and "Active Executable" to your top project tool bar.
Select the test you want to view in both drop downs and hit Build and Go.
Run the 'install-templates.sh' script as root:
$ cd cocos2d-iphone
$ sudo ./install-templates.sh
or with -u
to install the templates in your user directory:
$ cd cocos2d-iphone
$ ./install-templates.sh -u
And then open XCode -> New Project -> User Templates -> cocos2d