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Pies For Maya

Pies for Maya is a plugin integration of our soft-body physics engine Pies into Autodesk Maya - checkout the Pies repository to learn more about its features and implementation. This plugin introduces easy-to-use tools to create, constrain, and simulate soft-body physics meshes.

Highlights

A simple scene with a number of objects falling past a position-constrained object.

In the below video, a simple keyframed motion of a Pies Constraint drags along a soft-body.

In the below video, a keyframed Pies Constraint pulls the torus upwards, crashing into other falling objects.

Instructions

The Pies menu on the top-bar allows users to quickly create a solver, convert meshes into soft-bodies, and constrain / link objects. The behavior of the solver and the soft-bodies can be further fine-tuned in the attribute editor:

  • Adjust the solver iteration count, collision error, gravity, damping, friction, and much more on the PiesSolverNode.
  • Adjust stiffness parameters, strain limits, volume preservance, density, and initial velocity for each soft-body on the corresponding PiesSoftBodyNode
  • Click Add Link in the Pies menu to place shape-matching links in the scene that rigidly connect all particles in the specified radius.
  • Click Add Constraint in the Pies menu to place constraints that fix all particles in the specified radius at the specified position and orientation. This constraint can be keyframed and move / rotate over time, as shown in previous videos.