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feat: Add intro scene & project settings
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upa-r-upa committed Jun 5, 2024
1 parent fe3c28c commit ee64d7f
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3 changes: 1 addition & 2 deletions frontend/Savor-22b/Savor-22b.csproj
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<Project Sdk="Godot.NET.Sdk/4.2.1">
<Project Sdk="Godot.NET.Sdk/4.2.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Saver22bgodot</RootNamespace>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="GraphQL.Client" Version="6.0.2" />
<PackageReference Include="GraphQL.Client.Serializer.Newtonsoft" Version="6.0.2" />
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15 changes: 15 additions & 0 deletions frontend/Savor-22b/Savor-22b.csproj.old
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<Project Sdk="Godot.NET.Sdk/4.2.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Saver22bgodot</RootNamespace>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="GraphQL.Client" Version="6.0.2" />
<PackageReference Include="GraphQL.Client.Serializer.Newtonsoft" Version="6.0.2" />
<PackageReference Include="Libplanet.Crypto" Version="3.9.2" />
</ItemGroup>
</Project>
2 changes: 2 additions & 0 deletions prototype/.gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
202 changes: 202 additions & 0 deletions prototype/.gitignore
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# Edit at https://www.toptal.com/developers/gitignore?templates=macos,windows,linux,godot,visualstudiocode,jetbrains+all

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1 change: 1 addition & 0 deletions prototype/icon.svg
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37 changes: 37 additions & 0 deletions prototype/icon.svg.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://slsqphm4tr04"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
25 changes: 25 additions & 0 deletions prototype/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=5

[application]

config/name="prototype"
run/main_scene="res://scenes/intro/intro.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

[display]

window/size/viewport_width=1920
window/size/viewport_height=1080

[dotnet]

project/assembly_name="prototype"
11 changes: 11 additions & 0 deletions prototype/scenes/garden/garden.gd
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extends Node


# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
8 changes: 8 additions & 0 deletions prototype/scenes/garden/garden.tscn
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[gd_scene format=3 uid="uid://bs3ntatvct58w"]

[node name="Garden" type="Node2D"]

[node name="Background" type="ColorRect" parent="."]
offset_right = 1920.0
offset_bottom = 1080.0
scale = Vector2(0.99685, 0.998404)
17 changes: 17 additions & 0 deletions prototype/scenes/intro/intro.gd
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extends Node

# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.


func _process(delta):
pass


func _on_start_button_pressed():
get_tree().change_scene_to_file("res://scenes/garden/garden.tscn")


func _on_quit_button_pressed():
get_tree().quit()
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