-
Notifications
You must be signed in to change notification settings - Fork 3
novalis/zag
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
You actually want Banbury's fork of this version of Zag, which has more features and cleaner code: https://github.com/Banbury/zag OLD README --------- This is Zag, an implementation of glulx v3.1.2 for Java © 2003-2004, Jon Zeppieri (see license/README-license.txt for details) [jalfred97 @ yahoo . com] © 2012, David Turner <novalis@novalis.org> (unicode, heap, floats, misc fixes) ------------------------------------------------------- Contents: 1. Introduction 2. Requirements 3. Contents of package 4. Using Zag as a Java Web Start application 5. Using Zag as a normal Java application 6. Glk 7. Features missing and present 8. Bugs ------------------------------------------------------- 1. Introduction: Zag implements v3.1.2 of the glulx standard[1]. It is (to my knowledge) fully compliant with the specification, and, moreover, it is a feature complete implementation. Even SONG music is now supported. Zag was developed under Mac OS 10.2.6 - 10.3.4 and has been tested (though not enough) on that platform as well as on Linux (2.4.20 kernel) and Windows XP (very briefly). [1] http://www.eblong.com/zarf/glulx/index.html 2. Requirements Zag requires the JRE (Java Runtime Environment) version 1.4 or later, or the JDK (Java Development Kit) version 1.4 or later. To run it as a Java Web Start application (it cannot be run as an applet), you must have Java Web Start, which basically means having a recent version of the the Java Plugin for your web browser. (If you use Mac OS X, you already have this.) 3. Contents This package comes with a few things: a. Complete source code, under the "org," "micromod", and "com" directories. Please note the licensing differences between the three, dicussed in the file license/README-license.txt. b. Complete binary code, under the "bin" directory. c. "Complete" API documentation, under the "doc" directory. There are quotation marks around "complete," because my code is really undocumented. You can browse the APIs, but unfortunately they are not explained. d. A signed jar file, containing all the binary code. The jar file bears my digital signature, the authenticity of which is certified by Thawte (an internationally trusted Certificate Authority). I have signed the jar so as to make it easier to use the program with Java Web Start, but see section 4 for details. e. License files for both my code and for others' (the mod player and PNG decoder), in the directory "license." f. A "build.xml" file, for building the program from source, using ant. e. A "zag.jnlp" file, which can be used as a prototype for making .jnlp files, in order to use Zag as a Java Web Start application. (But see the next section.) 4. Using Zag as a Java Web Start application Zag cannot be run as an applet. Applets can only access data by means of streams; they have no method of randomly accessing data (except for the contents of dynamic memory, of course). This restriction makes handling blorb files (which contain graphic and sound resources) impracticable. So, the solution is to use Zag as a Web Start application. Now, since Zag demands access to your file system, there are two possibilities. Either Zag could use the special, restricted IO APIs designed for Web Start applications, or it could use the normal APIs but require a digital signature in order to run. I chose the latter option. Had I chosen the former, it would have been difficult to run the program as a normal application, as well, and it was always my intention to allow both modes of operation. The jar file that comes with this package is signed by me, and the signature's validity is asserted by Thawte, a trusted certificate authority. In other words, Thawte offers assurance that the code was signed by the party who claims to have signed it and that the code has not been in any way tampered with since it was signed. To use a Java Web Start (JWS) application, the user must have JWS installed. Generally, this means having a recent version of the Java Plugin for one's web browser. If you use Windows, Solaris, or Linux, the Java Plugin comes with the JDK and JRE, either of which you can download from Sun [http://java.sun.com/]. A JWS application is launched when the user downloads a .jnlp file, which is an XML file of a particular sort. An example is provided in this package; see the file "zag.jnlp." When JWS runs, it will download the jar file and note that it wants unresticted access to the system and network. It will ask the user if he wants to give the program such access. If the user grants access, Zag will run. 5. Using Zag as a normal Java application Zag can be launched with the command: java -jar zag-[version].jar For instance, if you are running the 1.06 version: java -jar zag-1.06.jar You may optionally supply as an argument the path to a valid glulx or blorb file, or you may supply a fully qualified URL (don't leave out the protocol portion, e.g, http://, or ftp://, or file:///). Zag will attempt to execute the specified file when it launches. 6. Glk Since Zag implements Glulx (and does not implement it trivially), it supports the glk opcode, which, in turn, means that it comes with something like an implementation of Glk. This is Zing, which, unfortunately, stands for "Zing is not Glk." I detest recursive acronyms, but this was the very first thing that came to mind, and it stuck. At any rate, the name is accurate, since, in a number of ways, Zing really is *not* Glk. For one thing, it makes no attempt whatsoever to keep holy the full 32-bit address range of Glk. Java does not have unsigned integers, and it is fantastically annoying to implement them usefully. (You cannot, for instance, index an array with a Java long integer.) Additionally, Zing does not implement the Glk dispatch system, since Java already supports interface discovery through the reflection API. (I did, however, need to support the notion of "in parameters" and "out parameters," but I did this with extra type information.) The org.p2c2e.zing.Glk class provides a set of static methods that map directly onto the set of glk_ functions defined in the Glk spec. Originally, I had intended this to be nothing more than a compatibility layer on top of a fully object-oriented library. (The idea being that Java programs would use zing directly, without going through the Glk layer.) This ended up being rather messier than intended and could probably stand to be cleaned up quite a bit. Note that Zing does not support the interfaces proposed by Matthew Russotto; it is not quite so faithful to the C API. Zing, of course, comes with Zag, and is under the exact same license (BSD), so you can use it for whatever purposes you desire. 7. Features missing and present a. Missing: cut, copy and paste. The most notable feature lacking in Zag (if you do not count speed) is the ability to select, cut, and paste text. Zag (or rather Zing, the Glk-alike library used by Zag) does not use the standard Java text widgets for its story windows, so it does not get this ability "for free," as it were. (I tried, long ago, to use the javax.swing.text package for this purpose and failed miserably. Actually, I concluded that it was possible, but that I would end up writing even more code than if I worked from scratch.) For my own part, I almost never use cut and paste while playing interactive fiction, so this doesn't bother me, but I can imagine it being annoying to others. I apologize for this. Maybe some day I'll implement it, though probably not. If someone else wants to, however, I will be happy to incorporate his or her patches back into the main code tree. b. Present: command history Athough it lacks cut & paste, Zag does have a command history buffer for story windows (a separate history for each such window). Use the up and down arrow keys to scroll backwards and forwards through the history. Note that this feature is only present on story windows, not on "status," or grid, windows. c: Present: ability to load a file from a URL Under the File menu, there is an option, "Load URL..." If you select this, a dialog will pop up prompting you to enter a URL. You may, for instance, enter the URL of a game file stored on the IF archive. The file will be downloaded and then opened. The downloaded file will be placed in temporary storage (e.g., under UNIX, it will be in the /tmp directory; perhaps this should be configurable). Please note that you must enter a fully qualified URL, including the protocol string (e.g., http://). Many files on the archive, however, are not directly readable by Zag. Zag understands glulx (.ulx) files and blorb (.blb) files, but it will not delve into a .zip file to extract either of these. This feature may be added in the future, if there is sufficient demand for it. d. Present: emacs key bindings (not all of them, of course) In buffer (story) windows, Ctrl-a will position the cursor at the start of the input. Ctrl-e will position it at the end. Ctrl-right-arrow will move the cursor forward one word; Ctrl-left-arrow will move it back one word. Meta-backspace will erase the previous word. (On a Mac, "Meta" is the Command, or Apple, key. On Windows, it is the Alt key.) 8. Bugs All software has bugs, and Zag is no different. Here I will describe known issues with the program. Surely there are other issues I do not know about-- likely many of them. *Please* report these. Even better, fix them and send me a patch. a. WindowMask (from the WinGlulxe configration file specification) is implemented using an opaque, black background where it ought to be transparent. Java isn't up to the task yet.
About
Update of Zag Glulx interpreter to support modern Glulx (3)
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published