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Create animated art pieces with machine learning using a DCGAN. Procedurally generate tiles for any type of mosaic.

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Art created with artificial intelligence

A deep convolutional generative adversarial network (DCGAN) is trained on pictures of art. Images are procedurally created from the generative neural network by sampling the latent space. Information on the neural network architecture can be found here: https://arxiv.org/abs/1511.06434. Use the procedurally generated images to create mosaics.

Dependencies

  • Python 3+
  • Keras, Tensorflow, Matplotlib, Numpy, PIL, Scikit-learn

Creating an animated mosaic

Load a pretrained model into animated_mosaic.py and then run the script. Creating a video will take about 10-30 minutes depending on the length because each frame is rendered individually. The images from the neural network will be saved to a directory called images/. Afterwards, a video can be created by stitching the images into a gif or mp4 with ffmpeg. For example:

ffmpeg -framerate 30 -i "fluidart_%05d.png" -c:v libx264 -pix_fmt yuv420p fluidart.mp4

Examples

I have included a pretrained model for generating space tiles

generator (space_128_64).h5 will create images like the one below. The images are generated from a latent parameter space of 128 dimensions and the output images will be 64 x 64. This network was trained on images of galaxies from the NASA image archive.

Thin film inference on the surface of a bubble

Fluid Art - 128x128px output from a 256 dimensional latent space trained on images of acrylic pour/fluid art after 10000 training epochs

Train your own model

  1. Download your favorite images to a new directory
  2. Change some parameters below like: directory, name, latent_dim, epochs, etc..
  3. Run the code
from dcgan import DCGAN, create_dataset

if __name__ == '__main__':

    x_train, y_train = create_dataset(128,128, nSlices=150, resize=0.75, directory='space/')
    assert(x_train.shape[0]>0)

    x_train /= 255 

    dcgan = DCGAN(img_rows = x_train[0].shape[0],
                    img_cols = x_train[0].shape[1],
                    channels = x_train[0].shape[2], 
                    latent_dim=32,
                    name='nebula_32_128')
                    
    dcgan.train(x_train, epochs=10000, batch_size=32, save_interval=100)

The neural network will create outputs during the training process to the folder: images/. This process could take a while depending on your computer. For comparison the two pretrained models used 15000 training epochs which took ~1-2 hours on a GTX 1070.

Creating a custom data set

The create_dataset function will cut random slices from images to create a new data set. This function requires you to put images in a new directory before hand

import matplotlib.pyplot as plt
import numpy as np

from dcgan import create_dataset 

# first resize the original image to 75% 
# then cut 100 random 128x128 subframes from each image in the directory 
x_train, y_train = create_dataset(128,128, nSlices=100, resize=0.75, directory='space/')

# scale RGB data between 0 and 1
x_train /= 255 

# plot results to make sure data looks good!
fig, axs = plt.subplots(4, 4)
for i in range(4):
    for j in range(4):
        axs[i,j].imshow( x_train[ np.random.randint(x_train.shape[0]) ] )
        axs[i,j].axis('off')
plt.show()

An example output should look like this:

If x_train is empty make sure you have .jpg or .png files in the directory where your images are stored (e.g. space/)

Ways to improve images

If your images are looking bad, try to increase the number of dimensions in your latent space. Sometimes adding more dropout into the layers of the generative model can help too. This was often my go to when the discriminator had an accuracy of 100% which hindered the generator from learning.

If you can think of a way to improve the image resolution and still have it train in a sensible time with 1 GPU, let me know!

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Create animated art pieces with machine learning using a DCGAN. Procedurally generate tiles for any type of mosaic.

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