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README fixes for 2.0.5 release.
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photonstorm committed May 20, 2014
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Expand Up @@ -23,7 +23,7 @@ By Richard Davey, [Photon Storm](http://www.photonstorm.com)

2.0.5 is our latest point release in our on-going series of updates to the core Phaser framework. As usual the full change log can be found below and you'll notice a raft of updates, new features and bug fixes. Most of the updates are to do with enhancing already existing features to make them more powerful, for example being able to pass a Rectangle object to the QuadTree class now. Or allowing you to control when a tilemap collision recalculation happens. It's small tweaks like this, the vast majority of which are based on community feedback, that help us go from strength to strength.

Another important change is that we've removed all of the Phaser Plugins from this repository. They now live in[their own repository](https://github.com/photonstorm/phaser-plugins) which makes it much easier for us and contributors to manage. You'll find some awesome new plugins in there too, so take a look :)
Another important change is that we've removed all of the Phaser Plugins from this repository. They now live in [their own repository](https://github.com/photonstorm/phaser-plugins) which makes it much easier for us and contributors to manage. You'll find some awesome new plugins in there too, so take a look :)

The number of issues being reported is starting to drop as we squash more and more bugs. To that end we're going to do one last minor point release: 2.0.6 in approximately 2 weeks time. After this we'll wrap-up our current bi-weekly sprint schedule and focus on 2.1. We are aware there are some significant updates incoming on both the Pixi.js and p2.js fronts. GoodBoy Digital have been hard at work putting some incredible new features in Pixi (and restoring some long-lost ones such as Rope and Strip), so as soon as they leave dev we'll merge with Phaser.

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## Koding

![Koding](https://koding.com/Teamwork?import=https://github.com/photonstorm/phaser/archive/master.zip&c=git1)

You can [clone the Phaser repo in Koding](http://learn.koding.com/btn/clone_d.png) and then start editing and previewing code right away using their web based VM development system.
You can [clone the Phaser repo in Koding](https://koding.com/Teamwork?import=https://github.com/photonstorm/phaser/archive/master.zip&c=git1) and then start editing and previewing code right away using their web based VM development system.

![div](http://phaser.io/images/div5.png)

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