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v0.3.0 - The Slava110 release

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@pkmnfrk pkmnfrk released this 27 Nov 18:07

Just about everything in this release was requested or reported by Slava110, so I dedicate this release to him!

New features:

  • Some features useful for pack makers and server owners:
    • Support for the Game Stages mod! There's a lot to cover, so refer to the wiki page
    • You can now specify NBT tags on your vending machine items! See our handy wiki page for the juicy details (#101)
    • You can now reload the vending machine config on the fly using /megacorp reloadVending (#102)
    • You can now modify existing quests by creating custom quests with the same name. Any properties you specify in your custom quest will override the existing quest. This is primarily to allow you to attach server commands to built-in quests, but you can also use it to modify the numbers as well. Read all about it on the wiki.
      • You can even modify factory-based quests that share a template this way. However, you have to modify each generated quest individually. There's no way to influence the factory yet (although, I'm thinking about it).
    • Additionally, the way factories generate quests has been tweaked to allow for greater customization. See the wiki page for more details
    • You can create custom rewards that execute commands on rank up! I wrote a whole wiki page about it, check it out!

Bug fixes:

  • The corporate card was missing from the Creative Mode tab. (#103)
  • The multQty parameter was not being loaded from JSON. This means that certain quests were not scaling properly, and will likely get harder.
  • Occasionally, various GUIs would get desynced in regards to items. This mainly happened when linking Corporate Cards, but could happen other times. This has now been fixed. Twice. (#106)
  • If you had an item inside the Manufactory Supplier, then cancelled the job, the item would render on top of the job list. Now, it will get ejected into your inventory (or the floor if you're full up). (#105)
  • If you lose access to a quest (eg, via GameStages or removing a mod or something) that is being used by a Manufactory Supplier, it would get confused. Now, it will snap out of its confusion automatically.