I build execution systems — the software that turns a trading idea into orders that actually reach a venue, and the tests that prove it behaves before real money touches it.
Most of my recent work is in Rust and C++20 around prediction markets and crypto market making. I also ship ordinary product engineering: commerce backends, client sites and onchain protocols.
| Portfolio | What's in it | |
|---|---|---|
| ⚡ | Low-Latency Execution Systems | Rust + C++20 execution engines, matching-engine internals, venue adapters written from measurement |
| 🎯 | Prediction Market Systems | Polymarket execution research, a copy-trading engine, an onchain pari-mutuel protocol |
| 📈 | Algorithmic Trading | Strategy research and backtesting across crypto, NSE equity/F&O and forex — with input data included |
| ⛓️ | Onchain Protocol Engineering | Web3 / blockchain in full — DeFi, wallets, NFTs, payments, bridges, GameFi, RWA, onchain agents |
| 🤖 | AI & LLM Engineering | MCP servers, agentic payment rails, and applied ML inside trading systems |
| 🏦 | Investment Management | Portfolio construction and tokenized assets — crypto, equities, real estate |
| 🏇 | Algorithmic Sports Betting | Exchange arbitrage, outcome modelling and staking — football, basketball, horse racing |
| 🐸 | Memecoin Algorithmic Trading | Mempool sniping with onchain safety screening, and pump.fun-style launchpad mechanics |
| 🦄 | DeFi Algorithmic Trading | Onchain execution against DEX liquidity — mempool strategies, Uniswap v4 pre-trade risk analysis |
| 🎮 | GameFi & Web3 Gaming | Onchain game economies — tokenized land and items, play-to-earn, built contracts-to-client |
| 🖼️ | NFT Engineering | Marketplaces, compliant asset tokenization with identity and transfer rules, in-game NFT economies |
| 🏛️ | Crypto Exchange Development | Order books, matching engines, venue simulators and exchange-agnostic connectivity |
| 💻 | Full-Stack Product Engineering | NestJS commerce platform, Next.js client work, Go transactional backends |
| 📺 | Reality Show Engineering | Live-format platforms — audience voting at scale, contestant state, show-day operations |
| 🎬 | OTT & Film Writing | Screenwriting and series development — in progress, scripts not yet published |
| 💘 | Dating App | Matching, discovery, trust & safety — in development, no implementation published yet |
| 🎉 | Home Party App | Group event hosting — a working non-custodial shared-cost pot, wider product in development |
| 📚 | Group Study App | Collaborative learning — built on real Rust and low-latency C++ curriculum; app in development |
| 🚀 | Startup & Fundraising | Grant applications, investor materials, and the tested systems behind them |
| 🗂️ | Administrative App | High-stakes performance management — ratings driving reward and retention, with audit and appeal paths |
Each portfolio separates what has been independently executed from what a repository reports about itself, and self-declared limitations are preserved rather than hidden — if a system says it is at phase 10 of 16, that line stays in.
Where a README's numbers didn't match the code, I corrected them in both directions: one project claimed 91 end-to-end tests and has 68; another claimed 230 and has 269.
If you want to check something rather than take my word for it, every featured project lists the clone-and-run command that reproduces its numbers.
All 56 repositories are public and mapped in the complete repository map — every one labelled as either built code, a design specification with no implementation, or learning/archived work. Nothing is orphaned and nothing was deleted.
Working in: Rust · C++20 · TypeScript · Python · Solidity · Go