Skip to content

3.3.0 - You're a Wizard Harry.

Compare
Choose a tag to compare
@Nebby1999 Nebby1999 released this 24 Sep 00:12

'3.3.0'

  • Core Changes:

    • Improved material editor so it doesnt wipe itself
    • Added wizard systems
      • A wizard allows you to create complex jobs for your project.
    • All the asset GUID contants are now under Constants.AssetGUIDS class.
      • Added a QuickLoad and GetPath methods for AssetGUIDS class.
    • Added FormatPathForUnity and GetCurrentDirectory to IOUtils.
    • Extended inspector's object name conventions have been extended.
      • Can now specify both a custom help box message and custom name validation function
    • Component Inspectors now always have the fancy enable toggle visual element.
  • RoR2EditorScripts changes:

    • Added ModCreator wizard.
      • Creates an Asmdef, manifest, assetbundle folder and main class for a mod
    • Added StageCreator wizard
      • Creates a template stage and scenedef
    • Added CharacterBodyCreator Wizard
      • Creates a valid CharacterBody by supplying minimal data and the FBX game object for the model.
    • Added a SurvivorCreator Wizard
      • Creates a SurvivorDef and DisplayPrefab, the DisplayPrefab is taken directly from the specified CharacterBody's model.
    • Added MapNodeGroup inspector
      • MapNodeGroup inspector allows for easy placement of nodes and utilities (Thanks Anreol & IDeath)
    • EntityStateConfiguration no longer renames the asset file without consent if naming conventions are enabled.
    • Added JumpVolume Inspector
      • Automatically calculates the JumpVelocity using the Time variable and the TargetElevationTransform variable.
    • Added SurvivorDef Inspector
    • SerializableSystemType changes
      • SerializableSystemType can now obtain the required type if the field is an Array.
      • SerializableSystemType no longer fails to populate if a Type does not have an enclosing namespace.