3.3.0 - You're a Wizard Harry.
'3.3.0'
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Core Changes:
- Improved material editor so it doesnt wipe itself
- Added wizard systems
- A wizard allows you to create complex jobs for your project.
- All the asset GUID contants are now under Constants.AssetGUIDS class.
- Added a QuickLoad and GetPath methods for AssetGUIDS class.
- Added FormatPathForUnity and GetCurrentDirectory to IOUtils.
- Extended inspector's object name conventions have been extended.
- Can now specify both a custom help box message and custom name validation function
- Component Inspectors now always have the fancy enable toggle visual element.
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RoR2EditorScripts changes:
- Added ModCreator wizard.
- Creates an Asmdef, manifest, assetbundle folder and main class for a mod
- Added StageCreator wizard
- Creates a template stage and scenedef
- Added CharacterBodyCreator Wizard
- Creates a valid CharacterBody by supplying minimal data and the FBX game object for the model.
- Added a SurvivorCreator Wizard
- Creates a SurvivorDef and DisplayPrefab, the DisplayPrefab is taken directly from the specified CharacterBody's model.
- Added MapNodeGroup inspector
- MapNodeGroup inspector allows for easy placement of nodes and utilities (Thanks Anreol & IDeath)
- EntityStateConfiguration no longer renames the asset file without consent if naming conventions are enabled.
- Added JumpVolume Inspector
- Automatically calculates the JumpVelocity using the Time variable and the TargetElevationTransform variable.
- Added SurvivorDef Inspector
- SerializableSystemType changes
- SerializableSystemType can now obtain the required type if the field is an Array.
- SerializableSystemType no longer fails to populate if a Type does not have an enclosing namespace.
- Added ModCreator wizard.