Add GLSL langauge hint before shader string literals - #416
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This PR prefixes all string/template literals containing GLSL code with a language hint (
/* glsl */). IDEs can pick these up to provide syntax highlighting and other language features. Since it's effectively a normal comment block, this has no impact on IDEs without support for it.FWIW, Three.js uses these as well in their code base. And since Spark has some large raw GLSL chunks throughout the code and examples, it doesn't hurt having syntax highlighting.