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Ребаланс мехов
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Gorox221 committed Jul 4, 2024
1 parent 42e5960 commit 43e9aee
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Showing 2 changed files with 18 additions and 18 deletions.
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soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
- type: Battery
maxCharge: 10
startingCharge: 10
maxCharge: 30
startingCharge: 30
- type: Appearance
- type: StaticPrice
price: 500
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path: /Audio/Weapons/Guns/Gunshots/taser2.ogg # TODO: change to a more intimidating sound
- type: ProjectileBatteryAmmoProvider
proto: EmitterBolt
fireCost: 29 # I would think a laser pulse would be less energy expenssive than a full beam
fireCost: 15 # I would think a laser pulse would be less energy expenssive than a full beam
- type: Appearance
- type: Battery
maxCharge: 30
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map: ["enum.GunVisualLayers.Base"]
- type: HitscanBatteryAmmoProvider
proto: RedMediumLaser
fireCost: 9
fireCost: 10
- type: Appearance

- type: entity
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path: /Audio/Weapons/Guns/Gunshots/laser.ogg
- type: HitscanBatteryAmmoProvider
proto: RedHeavyLaser
fireCost: 19
fireCost: 20
- type: Battery
maxCharge: 20
startingCharge: 20
maxCharge: 40
startingCharge: 40
- type: Appearance

- type: entity
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path: /Audio/Weapons/Guns/Gunshots/lmg.ogg
- type: ProjectileBatteryAmmoProvider
proto: BulletPistol
fireCost: 29
fireCost: 20
- type: Appearance
- type: Tag
tags:
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path: /Audio/Weapons/Guns/Gunshots/lmg.ogg
- type: ProjectileBatteryAmmoProvider
proto: BulletPistolIncendiary
fireCost: 29
fireCost: 20
- type: Battery
maxCharge: 30
startingCharge: 30
maxCharge: 40
startingCharge: 40
- type: Appearance
- type: Tag
tags:
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path: /Audio/Weapons/Guns/Gunshots/rpgfire.ogg
- type: ProjectileBatteryAmmoProvider
proto: BulletWeakRocket
fireCost: 39
fireCost: 30
- type: Battery
maxCharge: 40
startingCharge: 40
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path: /Audio/Weapons/Guns/Misc/selector.ogg
- type: ProjectileBatteryAmmoProvider
proto: TeslaGunBullet
fireCost: 39
fireCost: 20
- type: Battery
maxCharge: 40
startingCharge: 40
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10 changes: 5 additions & 5 deletions Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml
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Expand Up @@ -113,7 +113,7 @@
baseState: ripley
openState: ripley-open
brokenState: ripley-broken
mechToPilotDamageMultiplier: 0.75
mechToPilotDamageMultiplier: 0.10
equipmentWhitelist:
tags:
- ExoMech
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brokenState: marauder-broken
airtight: true
maxIntegrity: 500
mechToPilotDamageMultiplier: 0.35
mechToPilotDamageMultiplier: 0
equipmentWhitelist:
tags:
- CombatMech
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brokenState: mauler-broken
airtight: true
maxIntegrity: 500
mechToPilotDamageMultiplier: 0.35
mechToPilotDamageMultiplier: 0
equipmentWhitelist:
tags:
- CombatMech
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brokenState: gygax-broken
airtight: true
maxIntegrity: 250
mechToPilotDamageMultiplier: 0.35
mechToPilotDamageMultiplier: 0
equipmentWhitelist:
tags:
- CombatMech
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brokenState: durand-broken
airtight: true
maxIntegrity: 400
mechToPilotDamageMultiplier: 0.35
mechToPilotDamageMultiplier: 0
equipmentWhitelist:
tags:
- CombatMech
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