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using Content.Shared.Supermatter.Components; | ||
using Robust.Shared.Serialization; | ||
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namespace Content.Shared.Supermatter.Systems; | ||
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public abstract class SharedSupermatterSystem : EntitySystem | ||
{ | ||
public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
SubscribeLocalEvent<SupermatterComponent, ComponentStartup>(OnSupermatterStartup); | ||
} | ||
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public enum SuperMatterSound : sbyte | ||
{ | ||
Aggressive = 0, | ||
Delam = 1 | ||
} | ||
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public enum DelamType : sbyte | ||
{ | ||
Explosion = 0, | ||
Singulo = 1, | ||
Tesla = 2, | ||
Cascade = 3 // save for later | ||
} | ||
#region Getters/Setters | ||
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public void OnSupermatterStartup(EntityUid uid, SupermatterComponent comp, ComponentStartup args) | ||
{ | ||
} | ||
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#endregion Getters/Setters | ||
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#region Serialization | ||
/// <summary> | ||
/// A state wrapper used to sync the supermatter between the server and client. | ||
/// </summary> | ||
[Serializable, NetSerializable] | ||
protected sealed class SupermatterComponentState : ComponentState | ||
{ | ||
public SupermatterComponentState(SupermatterComponent supermatter) | ||
{ | ||
} | ||
} | ||
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#endregion Serialization | ||
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} |
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