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BLOXORZ GAME ============ This is a small game written in C++ using OpenGL libraries. The object is to make the box fall down into the hole without falling off the edges. DEPENDS ON ========== This game depends on GLFW libraries. Download the libraries from the below: http://www.glfw.org/download.html GETTING THE SOURCE ================== To get the source through git, type git clone https://thrustmaster@bitbucket.org/thrustmaster/bloxorz.git Or visit: https://bitbucket.org/thrustmaster/bloxorz BUILDING ======== (On linux) g++ -w *.cpp soil/*.c `pkg-config --libs libglfw` -lGLU -lGL -lXrandr (On Windows) g++ -w *.cpp soil/*.c -lglfw -lglu32 -lOpengl32 -lgdi32 BLOXORZ MAP =========== The game (as of now) reads the map from the file named "map.txt" located in the working directory. The map file is essentially represented using the following ASCII characters: . A bad cell; those cells which are 'outside' the floor of the game. + The main block. Single '+' in the map implies the block is standing vertically. Two adjacent '+'es imply a horizontal block <space> The hole in which the block must fall into to finish the game. The map must be surrounded with two layers of bad cells ('.' cells). Look into the map that comes with the source code.
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