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BLOXORZ GAME
============

This is a small game written in C++ using OpenGL libraries. The object is to
make the box fall down into the hole without falling off the edges.


DEPENDS ON
==========

This game depends on GLFW libraries. Download the libraries from the below:

    http://www.glfw.org/download.html
    
    
GETTING THE SOURCE
==================

To get the source through git, type

    git clone https://thrustmaster@bitbucket.org/thrustmaster/bloxorz.git
    
Or visit:

    https://bitbucket.org/thrustmaster/bloxorz
    

BUILDING
========

  (On linux)

    g++ -w *.cpp soil/*.c `pkg-config --libs libglfw` -lGLU -lGL -lXrandr
    
  (On Windows)
  
    g++ -w *.cpp soil/*.c -lglfw -lglu32 -lOpengl32 -lgdi32
    

BLOXORZ MAP
===========

The game (as of now) reads the map from the file named "map.txt" located in the
working directory. The map file is essentially represented using the following
ASCII characters:
    
    .           A bad cell; those cells which are 'outside' the floor of the
                game.
    +           The main block. Single '+' in the map implies the block is
                standing vertically. Two adjacent '+'es imply a horizontal
                block
    <space>     The hole in which the block must fall into to finish the game.
    
The map must be surrounded with two layers of bad cells ('.' cells). Look into
the map that comes with the source code.

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