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thehansong/README.md

👋 Introduction

I'm Hans, a Junior Computer Science student pursuing a joint degree from the Singapore Institute of Technology and DigiPen Institute of Technology.

As I approach graduation, I am actively seeking credit-bearing internship opportunities starting in April 2025 in the USA, Singapore, or Australia.

🛠️ Recent Projects

  • March of the Meows is a 2D turn-based strategy game developed from the ground up by an eight-member team using our proprietary C++ game engine. Players control Sir Meowsalot, defending Meowsville by rescuing cats and using teamwork to defeat the rat king!
  • NeuroTune is an AI-driven aim trainer developed to enhance FPS gaming skills through real-time adaptivity.

💻 Programming Languages

C++ C C# Python SQL R Java JavaScript HTML CSS VBA

🎓 Certifications

Google Data Analytics Professional Certificate Google IT Automation with Python Professional Certificate Microsoft Office Specialist: Excel (Office 2016)

Find all my certifications on Credly.

📬 Let's Connect!

I am always open to discussing my projects and potential opportunities. If you're interested in my work or believe I could be a good fit for your team, please reach out!

Visit My Website Email Me Connect on LinkedIn

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  1. NeuroTune NeuroTune Public

    NeuroTune was developed in Unity using C#, is an AI-driven aim trainer that adapts in real-time to improve your FPS skills by dynamically adjusting the size, spawn location, and lifetime of targets…

    C#

  2. GAM200L1/Purring_Engine GAM200L1/Purring_Engine Public

    Purring_Engine is a custom 2D game engine developed in C++ with OpenGL

    C++

  3. Orbital Orbital Public

    Orbital is a 2D space adventure game developed in C++ using DigiPen’s Alpha Engine where players pilot a spaceship through various celestial challenges, managing shuttle traffic and collecting spac…

    C++

  4. CantCee CantCee Public

    Can't Cee is a 2D stealth puzzle game developed using DigiPen's CProcessing Engine in C. In this game, players are tasked with navigating through levels, avoiding enemies by making use of dynamic l…

    C