Releases
v1.11.0
tmp64
released this
29 Sep 08:03
HL25 SDK Update
General
USE button no longer immediately stops the player
Satchel: MOUSE1 now throws a new satchel, MOUSE2 now explodes them
Gamepad support
Workaround player getting stuck on level transitions in singleplayer
Added func_vehicle
Fixed flesh hit sounds
Fixed Egon flash when hitting enemies
Client
Improved HUD element positioning on large resolutions
Restored weapon viewmodel bob
Steam rich presence support
Fixed ghost shots when hitting a player's bounding box but not a hitbox
Server
Weapon changes:
.357: Damage 40 -> 50
Gauss: No longer counts self-gauss damage as a headshot
Grenade: Changed throwing velocity
Hornetgun: Recharge time 0.5 -> 0.3 (multiplayer-only)
MP5: Start with full magazine (multiplayer-only)
MP5: Spread 6 -> 3 deg (singleplayer-only)
MP5: Spread 3 -> 6 deg (multiplayer-only)
Added Busters gamemode (sv_busters 1
)
Weapons in weapon boxes are automatically reloaded on death
Respawn delay is now 4 seconds instead of 120 server frames
Fixed NPCs turning very slowly on high FPS
Client
New features
HUD menu now uses F1-F10 keys instead of weapon slot binds
Can be disabled in HUD settings
Added RCD/NGHL efficiency type to the scoreboard
Fog support for custom servers (#225 )
Bugfixes
Fixed crashes when some server messages are received before client fully connects
Fixed crash if HUD sprites fail to load. A fatal error is displayed instead.
Fixed crash in AG if high-res sprites are not available
Fixed naming of mouse input modes
Fixed update checking on Linux (replaced MbedTLS with GnuTLS)
Server
Added different spawn point selection methods (mp_spawntype
)
You can’t perform that action at this time.