A project developed for AI Programming exam revision, exploring various AI strategies like GOAP with a Blackboard system and Behavior Trees, as well as Procedural Content Generation using Binary Partitioning and Cellular Automata. Includes a test scene for real-time experimentation.
ai procedural-generation game-development cellular-automata goap behavior-tree pcg game-ai binary-partitions
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Updated
Sep 12, 2024 - C#