Terrain rendering algorithm in less than 20 lines of code
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Updated
Apr 29, 2024 - C
Terrain rendering algorithm in less than 20 lines of code
Comanche's Voxel Space rendering algorithm written in C using SDL.
Re-implement Comanche's voxel space terrain rendering algorithm with csharp
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️🔠️🔢️ The linguistic:Comanche category for AI2001, containing Comanche language linguistic datasets
The Comanche Http Server for Pharo Smalltalk
Terrain rendering algorithm implemented in Javascript, which was also used by Comanche 3 in its time.
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