cub3d-42
Here are 25 public repositories matching this topic...
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. The goal be to make a dynamic view inside a maze.
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Jun 1, 2024 - C
This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. The goal is to make a dynamic view inside a maze, in which the player has to find your way.
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Jun 8, 2024 - C
🎮 3D perspective game in a 2D map using raycasting. Inspired by Wolfenstein 3D.
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Feb 22, 2024 - C
A recreation of the world-famous Wolfenstein 3D game, which was the first FPS ever.
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Jul 28, 2024 - C
3D raycasting engine implemented in C.
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Aug 23, 2024 - C
My first RayCaster with miniLibX -----------------------> This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
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Oct 17, 2024 - C
Beaucoup plus beau que Cyberpunk 2077
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Jun 18, 2024 - C
Este proyecto está inspirado en el mundialmente famoso juego Wolfenstein 3D, que fue el primer FPS de la historia. Al utilizar la biblioteca MLX42 y nuestro algoritmo de raycasting.
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Feb 13, 2024 - C
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
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Jul 25, 2024 - C
A simplified RayCaster implementation using miniLibX, part of the 42 school curriculum. The project includes features like window management, map interpretation, player movement, and rendering with distinct wall textures for each cardinal direction.
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Aug 8, 2024 - C
Cub3D is a 3D game engine project inspired by Wolfenstein 3D, built using the C programming language. It features ray-casting to render a simple 3D world, with basic textures, lighting, and player movement. This project is part of the 42 curriculum, focusing on low-level programming, algorithm optimization, and graphics rendering techniques.
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Sep 4, 2024 - C
project inspired by the world-famous Wolfenstein 3D game, the first FPS ever. teaches how to wok with ray-casting.
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Oct 16, 2023 - C
A simple 3D 'game' using MinilLibX (mlx), the graphic library of the 42School and the raycasting algorithm
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Oct 19, 2023 - C
A unique cubed with the ability to render transparent pixels :D
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Mar 28, 2024 - C
Inspired by the classic game Wolfenstein 3D, It features a 3D maze renderer using Raycasting with wall textures, player movement and vision rotation.
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Aug 15, 2023 - C
A minimalist raycasting engine inspired by Wolfenstein 3D.
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Oct 6, 2024 - C
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