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My first RayCaster with miniLibX -----------------------> This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
Cub3D is a 3D game engine project inspired by Wolfenstein 3D, built using the C programming language. It features ray-casting to render a simple 3D world, with basic textures, lighting, and player movement. This project is part of the 42 curriculum, focusing on low-level programming, algorithm optimization, and graphics rendering techniques.
A simplified RayCaster implementation using miniLibX, part of the 42 school curriculum. The project includes features like window management, map interpretation, player movement, and rendering with distinct wall textures for each cardinal direction.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. The goal is to make a dynamic view inside a maze, in which the player has to find your way.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. The goal be to make a dynamic view inside a maze.
It is a group project, inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. Our goal is to make a dynamic view inside a maze, using ray-casting.
Este proyecto está inspirado en el mundialmente famoso juego Wolfenstein 3D, que fue el primer FPS de la historia. Al utilizar la biblioteca MLX42 y nuestro algoritmo de raycasting.