Express.js-style networking for Roblox — typed routes, server push, LZ77 compression, exploit detection, 60hz FPS streaming. Free alternative to ByteNet and Warp.
-
Updated
Jul 12, 2026 - HTML
Express.js-style networking for Roblox — typed routes, server push, LZ77 compression, exploit detection, 60hz FPS streaming. Free alternative to ByteNet and Warp.
Free, open-source GameMaker-style IDE for making 2D games in Python — visual blocks, no coding required. Exports to Windows/macOS/Linux, HTML5, and mobile. 9 languages.
Application demonstrating features and capabilities of JPL Spatial library.
Cocos Creator 3.8.x asset usage & dependency topology explorer — browser + CLI
Persistent world memory engine for games. Chronos lets NPCs remember events and evolve behavior over time.
The Documentation for the BDC_DialogBackend Plugin
Hova is a Domain-Specific Language designed to describe and organize entities in a clean, readable and structured way. It lets you define your data once and automatically export it as JSON, YAML or TOML.
Functor: A functional language for games
A story about death and immortality - 2D RPG
Refine and quantize messy AI pixel art into clean, perfect pixels,support video!
Drive & assert a running Cocos Creator game through its live node tree — no pixels, no input simulation. Runtime sibling to coir.
An Attempt to recreate Aseprite on PyQT6
Pixie is a voice‑first AI assistant for Unreal Engine 5.8 & Windows. Uses Gemini Live API to control UE (spawn actors, Blueprints, AI, camera) and automate Windows tasks. Write Python scripts on the fly. Free/Pro. Future: UE 5.4‑5.7, multiple AI APIs (OpenAI, Claude, local).
AI QA for canvas games — the policy layer over coir (static analysis) + copse (runtime driver): zero-LLM coverage/visual gates plus an LLM agent that drives your build and judges it against a design spec.
A web based tool to create Color-Palette with various generators to help add colors quickly.
A simple 2D Tile Map Editor made with C++ and SDL2.
Drive an already-open Cocos Creator editor from an external tool: a tiny localhost HTTP endpoint over asset-db + the warm builder. Zero deps, 3.5–3.8.
Unreal Engine 5.6 content validation plugin with a .NET 8 CLI/API, OpenTelemetry, and read-only MCP tooling.
Read-only CLI: check an itch.io jam's real phase and pool size from its own embedded JSON, not the (sometimes stale) countdown text.
A deterministic browser-based authoring and testing tool for mixed tone + dialogue scenes.
Add a description, image, and links to the game-development-tools topic page so that developers can more easily learn about it.
To associate your repository with the game-development-tools topic, visit your repo's landing page and select "manage topics."