A complete header translation (binding) of the raylib 6.0 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
windows macos linux lazarus pascal cross-platform game-engine game-development raylib freepascal game-dev lazarus-ide pascal-binding lazarus-package header-translation enjoy-videogames-programming pacal-langauge
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Updated
Aug 9, 2026 - Pascal