Videogame prototype developed with Vulkan-api for the Computer Graphics course held in Politecnico di Milano. Evaluation 30/30
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Updated
Oct 21, 2024 - C++
Videogame prototype developed with Vulkan-api for the Computer Graphics course held in Politecnico di Milano. Evaluation 30/30
A naïve C implementation of a Relational DBMS for the Algorithms and Data Structures project at Politecnico di Milano (A.Y. 2018/2019)
A Java implementation of the board game Santorini for the Software Engineering project at Politecnico di Milano (A.Y. 2019/2020)
A VHDL implementation of a simplified version of the Working Zone encoding for the Digital Logic Design project at Politecnico di Milano(A.Y. 2019/2020)
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