A functional implementation of the PCG family random number generators, written in TypeScript.
-
Updated
Aug 29, 2026 - TypeScript
A functional implementation of the PCG family random number generators, written in TypeScript.
A simple and elegant seeded random number generator for Unity
An infinite visual archive
A lightweight, deterministic PRNG (pseudo-random number generator) based on Xoroshiro128+, designed for consistent randomness in avatars, games, testing, and procedural generation.
A seedable, choice-driven life simulation game based on cities, industries, migration and everyday life in Zhejiang, China.
Deterministic random number generators (Mulberry32, Xoshiro128) with sampling, shuffle, weighted pick, and gaussian
Zero-dependency JavaScript framework for deterministic browser games with replayable state and renderer-neutral views.
Randomized name generation library
Deterministic, zero-dependency TypeScript SDK for Tarot: full 78-card dataset, 8 spreads, idempotent daily draws, and offline written interpretations. AI-ready.
A lightweight Java library for generating realistic Russian persons (first name, patronymic, last name, gender). Focuses on correct patronymic formation using formal linguistic rules, known exceptions, and fallback heuristics. Designed to be fast, deterministic (seed-based), and dependency-free.
Librería TypeScript para generar datos de prueba realistas y localizados de Chile
Top-down tactical CQB in the browser: stop time, draw an entry line per operator, then execute everyone at once. The core is a zero-dependency simulation at a fixed 30 Hz off a seeded PRNG that hashes its world state, so a finished raid serialises into a replay URL and re-simulates bit-for-bit for a stranger. 12 missions.
Seeded fake data for Swift, with provenance — every value traces to a licensed, pinned source, and where it cannot the corpus says so.
One UTC date → one identical Schulte grid worldwide. The exact seed algorithm behind schultelab.org's daily challenge
One dice API for web apps and game engines - offline-first, renderer-agnostic 3D dice SDK
Zero-GC seeded Simplex 2D/3D noise + FBM + Curl. Deterministic via seeded permutation table.
To associate your repository with the seeded-random topic, visit your repo's landing page and select "manage topics."