A modular Unity toolkit for managing 2D/3D audio, music playback, and advanced haptic feedback
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Updated
May 12, 2025 - C#
A modular Unity toolkit for managing 2D/3D audio, music playback, and advanced haptic feedback
A lightweight Unity plugin for audio pooling. This plugin aims to simplify playing throwaway abrupt sound effects such as gunshot, collision or UI sounds by utilizing a pool of prepared audio sources to reuse and play.
A gunshot (laser) sound synthesized in Unity C# directly incorporating Andy Farnell's gun fire Pure Data patch.
My Audio Manager singleton that I've been using as a basis for projects in XR in Unity.
Complete audio architecture for Unity — pools, entity-bound channels, adaptive music, surface footsteps, RTPC, and more. Drop in, bootstrap once, done.
Designer-friendly Unity audio middleware for centralized sound events, pooled playback, 2D/3D audio, music fades, mixer routing, and no-code testing.
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