ObjectScript, OS for short, is a new programming language. It's free, cross-platform, lightweight, embeddable and open-source. It combines the benefits of multiple languages, including: JavaScript, Lua, Ruby, Python and PHP. OS features the syntax of Javascripts, the "multiple results" feature from lua, syntactic shugar from Ruby as well as magic methods from PHP and Ruby - and even more!
The ObjectScript is universal scripting language, there are no compromises any more.
Run the following commands after you have cloned this repository:
mkdir build && cd build
cmake ..
make
make install
If you are on an operating system like Debian or Ubuntu, you can then start os-fcgi by typing:
service os-fcgi start
During the configuration, you may notice that a library named SoCi could not be found. This is the database abstraction which is used by ObjectScript's ext-odbo
module. You can build SoCi alongside OS by using the following CMake command instead of the one given above:
cmake .. -DBUILD_SOCI=ON
After that, you should be good to go.
If you are on an operating system like Debian or Ubuntu, you can install dependencies by typing:
aptitude install libpcre3-dev
aptitude install libmysqlclient-dev
aptitude install libcurl4-openssl-dev
Depending on how you have installed MySQL on your system, you may run into this error by running os or os-fcgi from the build directory or after you have installed it:
dyld: Library not loaded: libmysqlclient.18.dylib
Referenced from: /usr/local/bin/os
Reason: image not found
Or similar. To fix this, do as follows:
# Navigate back into your build folder if you have previously left it
cd build
../contrib/change_install_name.sh
This will update all the binaries within your build folder and make them find the library - hopefuly.
After installing ObjectScript, you also will get the required headers into your system to utilize ObjectScript in your app. This is especially useful to let the user do something within your app. Here is an example:
app.cpp:
#include <objectscript.h>
using namespace ObjectScript;
int main(int argc, char** argv) {
OS* os = OS::create();
// simulate calling "print()" with given argv
os->getGlobal("print");
os->newArray(argc);
for(int i=0; i<argc; i++) {
os->pushString(argv[i]);
os->addProperty(-2);
}
os->callF(1);
}
Now, compile it just like this:
g++ app.cpp -o app -lobjectscript
To do so on Windows, copy the resulting libobjectscript.lib
and src/objectscript.h
to your project, and compile as:
cl app.cpp libobjectscript.lib /I. /Fe:app
The library and headers are installed globally into your installation path's include
folder.
server {
listen 80;
server_name mydomain.com www.mydomain.com;
root /home/myuser/mydomain.com/www;
error_log /var/log/nginx/error.mydomain.com.log;
access_log off;
location ~ /\.ht {
deny all;
}
location ~ /\.git {
deny all;
}
location / {
try_files $uri $uri/ /index.osh /index.os;
}
location ~* \.(jpg|jpeg|png|gif|swf|flv|mp4|mov|avi|wmv|m4v|mkv|ico|js|css|txt)$ {
access_log off;
expires 7d;
}
charset utf-8;
location ~ ^.+\.osh? {
fastcgi_split_path_info ^(.+?\.osh?)(.*)$;
fastcgi_pass 127.0.0.1:9000;
fastcgi_index index.osh;
include fastcgi_params;
fastcgi_intercept_errors on;
fastcgi_ignore_client_abort on;
fastcgi_read_timeout 360;
}
}
<VirtualHost mydomain.com:80>
ServerAdmin webmaster@mydomain.com
DocumentRoot "/home/myuser/mydomain.com/www"
ServerName mydomain.com
FastCgiExternalServer "/home/myuser/mydomain.com/www" -host 127.0.0.1:9000
<Directory "/home/myuser/mydomain.com/www">
# SetHandler fastcgi-script
AddHandler fastcgi-script .osh
AddHandler fastcgi-script .os
Options Indexes FollowSymLinks MultiViews ExecCGI
AllowOverride all
Order Deny,Allow
Deny from all
Allow from 127.0.0.1
</Directory>
</VirtualHost>
- OS2D is cross platform engine for 2d mobile games (examples included) made with ObjectScript and Oxygine
- OS2D binaries is OS2D binaries and executables examples for Windows
- CastleMonster is opensource old school battle mobile game made with OS2D
- CastleMonster binaries is CastleMonster binaries and executables files for Windows
- eXeXeXeX is opensource is a 4X genre of strategy-based video game made with OS2D
- eXeXeXeX binaries is eXeXeXeX binaries and executables files for Windows
- ObjectScript is ObjectScript language repository of full opensource code
- ObjectScript binaries is ObjectScript binaries and executables files for Windows (os.exe & os-fcgi.exe included)
- objectscript.org is ObjectScript site
- objectscript.org repo is ObjectScript site opensource code repository
- Programming in ObjectScript
- ObjectScript Reference
- ObjectScript C++ binder generator
- IceTea is a next-generation build system - a replacement for Make and autotools that works across platforms and is based off ObjectScript.
##Contacts
Please feel free to contact me at anytime, my email is evgeniy.golovin@unitpoint.ru, skype: egolovin
P.S. old files of this repo have been moved to https://github.com/unitpoint/objectscript-old