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Backdoor 0.2.x
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.*.swp | ||
.* | ||
!.git* | ||
/imgui* | ||
/lua51* | ||
savedir | ||
log* | ||
import | ||
/bin |
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GAME_DIR=game | ||
BIN_DIR=bin | ||
LIBS_DIR=$(GAME_DIR)/libs | ||
GAME=$(BIN_DIR)/backdoor.love | ||
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DEPLOY_SITE=https://uspgamedev.org | ||
DEPLOY_PATH=downloads/projects/backdoor | ||
DEPLOY_URL=$(DEPLOY_SITE)/$(DEPLOY_PATH) | ||
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BIN_DIR_WIN32=$(BIN_DIR)/win32 | ||
BIN_DIR_WIN32_PACKAGE=$(BIN_DIR_WIN32)/backdoor | ||
BIN_DIR_WIN32_DEPS=$(BIN_DIR_WIN32)/deps | ||
LOVE_WIN32=$(BIN_DIR_WIN32_DEPS)/love-11.1-win32.zip | ||
GAME_WIN32=$(BIN_DIR_WIN32)/backdoor-win32.zip | ||
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BIN_DIR_LINUX64=$(BIN_DIR)/linux64 | ||
GAME_LINUX64=$(BIN_DIR_LINUX64)/backdoor-x86_64.AppImage | ||
BIN_DIR_LINUX64_IMG=$(BIN_DIR_LINUX64)/image | ||
GAME_LINUX64_TEMPLATE_NAME=backdoor-appimage-x86_64-template.tgz | ||
GAME_LINUX64_TEMPLATE_URL=$(DEPLOY_URL)/$(GAME_LINUX64_TEMPLATE_NAME) | ||
GAME_LINUX64_TEMPLATE=$(BIN_DIR_LINUX64_IMG)/$(GAME_LINUX64_TEMPLATE_NAME) | ||
APPIMG_TOOL_NAME=appimage-x86_64.AppImage | ||
APPIMG_TOOL=$(BIN_DIR_LINUX64_IMG)/$(APPIMG_TOOL_NAME) | ||
APPIMG_TOOL_URL=https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage | ||
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BIN_DIR_OSX=$(BIN_DIR)/osx | ||
GAME_OSX_APP=$(BIN_DIR_OSX)/backdoor.app | ||
GAME_OSX_TEMPLATE_NAME=backdoor-osx-template.zip | ||
GAME_OSX_TEMPLATE_URL=$(DEPLOY_URL)/$(GAME_OSX_TEMPLATE_NAME) | ||
GAME_OSX_TEMPLATE=$(BIN_DIR_OSX)/$(GAME_OSX_TEMPLATE_NAME) | ||
GAME_OSX=$(BIN_DIR_OSX)/backdoor-osx.zip | ||
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LUX_LIB=$(LIBS_DIR)/lux | ||
LUX_REPO=externals/luxproject | ||
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STEAMING_LIB=$(LIBS_DIR)/steaming | ||
STEAMING_REPO=externals/STEAMING | ||
STEAMING_MODULES=$(STEAMING_REPO)/clean_template/font.lua \ | ||
$(STEAMING_REPO)/clean_template/res_manager.lua \ | ||
$(STEAMING_REPO)/clean_template/util.lua \ | ||
$(STEAMING_REPO)/clean_template/classes \ | ||
$(STEAMING_REPO)/clean_template/extra_libs | ||
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INPUT_LIB=$(LIBS_DIR)/input | ||
INPUT_REPO=externals/input | ||
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IMGUI_LIB=imgui.so | ||
IMGUI_DLL=$(BIN_DIR_WIN32_DEPS)/imgui.dll | ||
LUAJIT_DLL=$(BIN_DIR_WIN32_DEPS)/lua51.dll | ||
IMGUI_REPO=externals/love-imgui | ||
IMGUI_BUILD_DIR=externals/love-imgui/build | ||
IMGUI_BUILD_MAKEFILE=$(IMGUI_BUILD_DIR)/Makefile | ||
IMGUI_BINARY=$(IMGUI_BUILD_DIR)/imgui.so | ||
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CPML_LIB=$(LIBS_DIR)/cpml | ||
CPML_REPO=externals/cpml | ||
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DKJSON_LIB=$(LIBS_DIR)/dkjson.lua | ||
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DEPENDENCIES=$(LUX_LIB) $(STEAMING_LIB) $(IMGUI_LIB) $(CPML_LIB) $(DKJSON_LIB) $(INPUT_LIB) | ||
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BUILD_TYPE=nightly | ||
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## MAIN TARGETS | ||
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all: $(DEPENDENCIES) | ||
love game $(FLAGS) | ||
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update: | ||
cd $(LUX_REPO); git pull | ||
cd $(STEAMING_REPO); git pull | ||
cd $(INPUT_REPO); git pull | ||
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$(GAME): $(DEPENDENCIES) | ||
mkdir -p $(BIN_DIR) | ||
cd game; zip -r backdoor.love * | ||
mv game/backdoor.love $(GAME) | ||
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## LUX | ||
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$(LUX_LIB): $(LUX_REPO) | ||
cp -r $(LUX_REPO)/lib/lux $(LUX_LIB) | ||
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$(LUX_REPO): | ||
git clone https://github.com/Kazuo256/luxproject.git $(LUX_REPO) | ||
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## STEAMING | ||
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$(STEAMING_LIB): $(STEAMING_REPO) | ||
mkdir $(STEAMING_LIB) | ||
cp -r $(STEAMING_MODULES) $(STEAMING_LIB) | ||
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$(STEAMING_REPO): | ||
git clone https://github.com/uspgamedev/STEAMING.git $(STEAMING_REPO) | ||
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## INPUT | ||
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$(INPUT_LIB): $(INPUT_REPO) | ||
cp -r $(INPUT_REPO) $(INPUT_LIB) | ||
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$(INPUT_REPO): | ||
git clone https://github.com/orenjiakira/input.git $(INPUT_REPO) | ||
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## IMGUI | ||
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$(IMGUI_LIB): $(IMGUI_BINARY) | ||
cp -f $(IMGUI_BUILD_DIR)/imgui.so $(IMGUI_LIB) | ||
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$(IMGUI_BINARY): $(IMGUI_BUILD_MAKEFILE) | ||
$(MAKE) -C $(IMGUI_BUILD_DIR) | ||
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$(IMGUI_BUILD_MAKEFILE): $(IMGUI_BUILD_DIR) | ||
cd $(IMGUI_BUILD_DIR) && cmake .. | ||
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$(IMGUI_BUILD_DIR): $(IMGUI_REPO) | ||
mkdir -p $(IMGUI_BUILD_DIR) | ||
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$(IMGUI_REPO): | ||
git clone https://github.com/kazuo256/love-imgui.git $(IMGUI_REPO) | ||
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## CPML | ||
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$(CPML_LIB): $(CPML_REPO) | ||
mkdir $(CPML_LIB) | ||
cp -r $(CPML_REPO)/modules $(CPML_LIB) | ||
cp -r $(CPML_REPO)/init.lua $(CPML_LIB) | ||
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$(CPML_REPO): | ||
git clone https://github.com/excessive/cpml.git $(CPML_REPO) | ||
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## DKJSON | ||
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$(DKJSON_LIB): | ||
wget -O $(DKJSON_LIB) -- http://dkolf.de/src/dkjson-lua.fsl/raw/dkjson.lua?name=16cbc26080996d9da827df42cb0844a25518eeb3 | ||
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## Linux build | ||
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$(GAME_LINUX64_TEMPLATE): $(GAME) | ||
mkdir -p $(BIN_DIR_LINUX64_IMG) | ||
wget -O $(GAME_LINUX64_TEMPLATE) -- $(GAME_LINUX64_TEMPLATE_URL) | ||
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$(APPIMG_TOOL): $(GAME) | ||
mkdir -p $(BIN_DIR_LINUX64_IMG) | ||
wget -O $(APPIMG_TOOL) -- $(APPIMG_TOOL_URL) | ||
chmod +x $(APPIMG_TOOL) | ||
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$(GAME_LINUX64): $(GAME) $(GAME_LINUX64_TEMPLATE) $(APPIMG_TOOL) | ||
mkdir -p $(BIN_DIR_LINUX64_IMG) | ||
cd $(BIN_DIR_LINUX64_IMG); tar -xf $(GAME_LINUX64_TEMPLATE_NAME) | ||
cat $(BIN_DIR_LINUX64_IMG)/squashfs-root/usr/bin/love $(GAME) > $(BIN_DIR_LINUX64_IMG)/squashfs-root/usr/bin/backdoor | ||
chmod +x $(BIN_DIR_LINUX64_IMG)/squashfs-root/usr/bin/backdoor | ||
cp $(IMGUI_LIB) $(BIN_DIR_LINUX64_IMG)/squashfs-root/usr/bin | ||
chmod +x $(BIN_DIR_LINUX64_IMG)/squashfs-root/AppRun | ||
cd $(BIN_DIR_LINUX64_IMG); ./$(APPIMG_TOOL_NAME) squashfs-root | ||
mv $(BIN_DIR_LINUX64_IMG)/backdoor-x86_64.AppImage $(BIN_DIR_LINUX64) | ||
rm -rf $(BIN_DIR_LINUX64_IMG) | ||
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## Windows build | ||
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$(LOVE_WIN32): $(GAME) | ||
mkdir -p $(BIN_DIR_WIN32_DEPS) | ||
wget -O $(LOVE_WIN32) https://bitbucket.org/rude/love/downloads/love-11.1-win32.zip | ||
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$(IMGUI_DLL): | ||
mkdir -p $(BIN_DIR_WIN32_DEPS) | ||
wget -O $(IMGUI_DLL) https://uspgamedev.org/downloads/libs/windows/x86/imgui.dll | ||
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$(LUAJIT_DLL): | ||
mkdir -p $(BIN_DIR_WIN32_DEPS) | ||
wget -O $(LUAJIT_DLL) https://uspgamedev.org/downloads/libs/windows/x86/lua51.dll | ||
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$(GAME_WIN32): $(GAME) $(IMGUI_DLL) $(LUAJIT_DLL) $(LOVE_WIN32) | ||
unzip $(LOVE_WIN32) -d $(BIN_DIR_WIN32) | ||
mv $(BIN_DIR_WIN32)/love-11.1.0-win32 $(BIN_DIR_WIN32_PACKAGE) | ||
cp $(IMGUI_DLL) $(LUAJIT_DLL) $(BIN_DIR_WIN32_PACKAGE) | ||
cat $(BIN_DIR_WIN32_PACKAGE)/love.exe $(GAME) > $(BIN_DIR_WIN32_PACKAGE)/backdoor.exe | ||
rm $(BIN_DIR_WIN32_PACKAGE)/love.exe $(BIN_DIR_WIN32_PACKAGE)/lovec.exe | ||
zip -r $(GAME_WIN32) $(BIN_DIR_WIN32_PACKAGE) | ||
rm -rf $(BIN_DIR_WIN32_PACKAGE) | ||
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## OSX | ||
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$(GAME_OSX_TEMPLATE): | ||
mkdir -p $(BIN_DIR_OSX) | ||
wget -O $(GAME_OSX_TEMPLATE) $(GAME_OSX_TEMPLATE_URL) | ||
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$(GAME_OSX): $(GAME) $(GAME_OSX_TEMPLATE) | ||
cd $(BIN_DIR_OSX); unzip $(GAME_OSX_TEMPLATE_NAME) | ||
cp $(GAME) $(IMGUI_LIB) $(GAME_OSX_APP)/Contents/Resources | ||
zip -yr $(GAME_OSX) $(GAME_OSX_APP) | ||
rm -rf $(GAME_OSX_TEMPLATE) | ||
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## Deploy | ||
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.PHONY: export | ||
export: $(GAME) | ||
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.PHONY: windows | ||
windows: $(GAME_WIN32) | ||
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.PHONY: linux | ||
linux: $(GAME_LINUX64) | ||
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.PHONY: osx | ||
osx: $(GAME_OSX) | ||
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.PHONY: deploy | ||
deploy: $(GAME) $(GAME_WIN32) $(GAME_LINUX64) $(GAME_OSX) | ||
scp $(GAME) $(GAME_WIN32) $(GAME_LINUX64) $(GAME_OSX) kazuo@uspgamedev.org:/var/docker-www/static/downloads/projects/backdoor/$(BUILD_TYPE)/ | ||
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## CLEAN UP | ||
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.PHONY: clean | ||
clean: | ||
rm -rf $(DEPENDENCIES) | ||
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.PHONY: purge | ||
purge: clean | ||
rm -rf externals/* | ||
rm -rf bin/* | ||
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BACKDOOR | ||
======== | ||
At the *Front Stage*, from the *Fateful Dream* Endless saga: | ||
The *Outermaze* Book of Rhapsodies' | ||
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# BACKDOOR ROUTE | ||
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*Backdoor Route* is a card-collecting deck-building rogue-like cyberpunk | ||
computer game developed in partnership with **project:v**. Abandoned in a | ||
colossal planet-ship traveling across the rifts of the multiverse, the survivors | ||
of a long-forgotten tragedy must venture through the ruins of a dead and | ||
hopeless world in search of the Fruits of Vanth while drifting towards what they | ||
believe to be their salvation. Play the role of one of these interdimensional | ||
immigrants in a game that closely follows the format of classic rogue-likes save | ||
for one particularity: your actions, your items, your skills, and even your | ||
character progression are all represented by cards you assemble in decks while | ||
you crawl, hack and slash your way through the world the Gods have left | ||
behind. | ||
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## Running the project | ||
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Works only in Unix systems (Linux and MacOS) for now. Dependencies: | ||
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+ git | ||
+ CMake | ||
+ Make | ||
+ löve | ||
+ wget | ||
+ luajit (dev package) | ||
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If all the above are properly installed, the command | ||
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```bash | ||
$ make | ||
``` | ||
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Should be enough to download, setup, and run the game. |
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{ | ||
"height": 1, | ||
"offset": {"x": 0, "y": -32} | ||
} |
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{ | ||
"height": 1, | ||
"offset": {"x": 0, "y": -32} | ||
} |
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{ | ||
"height": 0, | ||
"offset": {"x": 0, "y": -32} | ||
} |
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