Flutter application with flame engine that I used for presentation on Zagorje DevCon.
Note: all sprites and images are downloaded from mortalkombatwarehouse
- Used for background with several layers
- Some have velocity some not
- SpriteAnimationComponent wrapper [Component that has sprites that run in a single cyclic animation]
- hold several animations and change the current playing animation at runtime
- HasCollisionDetection
- CollisionCallbacks
- Hitboxes
Game overlays enables any Flutter widget to be shown on top of a game instance
- Adding multiple overlays
- Triggering functions on game state changes
- Creating gameplay
FlameAudio.bgm.play('music.mp3')