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<title data-rh="true">ScreenGridLayer | deck.gl</title><meta data-rh="true" name="viewport" content="width=device-width,initial-scale=1"><meta data-rh="true" name="twitter:card" content="summary_large_image"><meta data-rh="true" property="og:url" content="https://deck.gl/docs/api-reference/aggregation-layers/screen-grid-layer"><meta data-rh="true" name="docusaurus_locale" content="en"><meta data-rh="true" name="docsearch:language" content="en"><meta data-rh="true" name="docusaurus_version" content="current"><meta data-rh="true" name="docusaurus_tag" content="docs-default-current"><meta data-rh="true" name="docsearch:version" content="current"><meta data-rh="true" name="docsearch:docusaurus_tag" content="docs-default-current"><meta data-rh="true" property="og:title" content="ScreenGridLayer | deck.gl"><meta data-rh="true" name="description" content="The ScreenGridLayer aggregates data into histogram bins and renders them as a grid. By default aggregation happens on GPU, aggregation falls back to CPU when browser doesn&#x27;t support GPU Aggregation or when gpuAggregation prop is set to 1."><meta data-rh="true" property="og:description" content="The ScreenGridLayer aggregates data into histogram bins and renders them as a grid. By default aggregation happens on GPU, aggregation falls back to CPU when browser doesn&#x27;t support GPU Aggregation or when gpuAggregation prop is set to 1."><link data-rh="true" rel="icon" href="/favicon.ico"><link data-rh="true" rel="canonical" href="https://deck.gl/docs/api-reference/aggregation-layers/screen-grid-layer"><link data-rh="true" rel="alternate" href="https://deck.gl/docs/api-reference/aggregation-layers/screen-grid-layer" hreflang="en"><link data-rh="true" rel="alternate" href="https://deck.gl/docs/api-reference/aggregation-layers/screen-grid-layer" hreflang="x-default"><link data-rh="true" rel="preconnect" href="https://8EVYAVB4KT-dsn.algolia.net" crossorigin="anonymous"><link rel="search" type="application/opensearchdescription+xml" title="deck.gl" href="/opensearch.xml"><link rel="stylesheet" href="/assets/css/styles.9b53287f.css">
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to value of its weight by passing in an arbitrary color domain. This property is extremely handy when you want to render different data input with the same color mapping for comparison.</p><h4 class="anchor anchorWithStickyNavbar_LWe7" id="colorrange"><code>colorRange</code> (Color<!-- -->[6]<!-- -->, optional)<a href="#colorrange" class="hash-link" aria-label="Direct link to colorrange" title="Direct link to colorrange">​</a></h4><ul><li>Default: <img loading="lazy" src="https://deck.gl/images/colorbrewer_YlOrRd_6.png" class="img_ev3q"></li></ul><p>Specified as an array of 6 colors <!-- -->[color1, color2, ... color6]<!-- -->. Each color is an array of 3 or 4 values <!-- -->[R, G, B]<!-- --> or <!-- -->[R, G, B, A]<!-- -->, representing intensities of Red, Green, Blue and Alpha channels. Each intensity is a value between 0 and 255. When Alpha not provided a value of 255 is used. By default <code>colorRange</code> is set to
<a href="http://colorbrewer2.org/#type=sequential&amp;scheme=YlOrRd&amp;n=6" target="_blank" rel="noopener noreferrer">colorbrewer</a> <code>6-class YlOrRd</code>.</p><p>NOTE: <code>minColor</code> and <code>maxColor</code> take precedence over <code>colorDomain</code> and <code>colorRange</code>, to use <code>colorDomain</code> and <code>colorRange</code> do not provide <code>minColor</code> and <code>maxColor</code>.</p><h4 class="anchor anchorWithStickyNavbar_LWe7" id="gpuaggregation"><code>gpuAggregation</code> (boolean, optional)<a href="#gpuaggregation" class="hash-link" aria-label="Direct link to gpuaggregation" title="Direct link to gpuaggregation">​</a></h4><ul><li>Default: true</li></ul><p>When set to true and browser supports GPU aggregation, aggregation is performed on GPU. GPU aggregation can be 10 to 20 times faster depending upon number of points and number of cells.</p><h4 class="anchor anchorWithStickyNavbar_LWe7" id="aggregation"><code>aggregation</code> (string, optional)<a href="#aggregation" class="hash-link" aria-label="Direct link to aggregation" title="Direct link to aggregation">​</a></h4><ul><li>Default: &#x27;SUM&#x27;</li></ul><p>Defines the type of aggregation operation, valid values are &#x27;SUM&#x27;, &#x27;MEAN&#x27;, &#x27;MIN&#x27; and &#x27;MAX&#x27;. When no value or an invalid value is set, &#x27;SUM&#x27; is used as aggregation.</p><ul><li>SUM : Grid cell contains sum of all weights that fall into it.</li><li>MEAN : Grid cell contains mean of all weights that fall into it.</li><li>MIN : Grid cell contains minimum of all weights that fall into it.</li><li>MAX : Grid cell contains maximum of all weights that fall into it.</li></ul><h3 class="anchor anchorWithStickyNavbar_LWe7" id="data-accessors">Data Accessors<a href="#data-accessors" class="hash-link" aria-label="Direct link to Data Accessors" title="Direct link to Data Accessors">​</a></h3><h4 class="anchor anchorWithStickyNavbar_LWe7" id="getposition"><code>getPosition</code> (<a href="/docs/developer-guide/using-layers#accessors">Accessor<!-- -->&lt;<!-- -->Position<!-- -->&gt;</a>, optional)<a href="#getposition" class="hash-link" aria-label="Direct link to getposition" title="Direct link to getposition">​</a></h4><ul><li>Default: <code>object =&gt; object.position</code></li></ul><p>Method called to retrieve the position of each object.</p><h4 class="anchor anchorWithStickyNavbar_LWe7" id="getweight"><code>getWeight</code> (<a href="/docs/developer-guide/using-layers#accessors">Accessor<!-- -->&lt;<!-- -->number<!-- -->&gt;</a>, optional)<a href="#getweight" class="hash-link" aria-label="Direct link to getweight" title="Direct link to getweight">​</a></h4><ul><li>Default: <code>1</code></li></ul><p>The weight of each object.</p><ul><li>If a number is provided, it is used as the weight for all objects.</li><li>If a function is provided, it is called on each object to retrieve its weight.</li></ul><h2 class="anchor anchorWithStickyNavbar_LWe7" id="source">Source<a href="#source" class="hash-link" aria-label="Direct link to Source" title="Direct link to Source">​</a></h2><p><a href="https://github.com/visgl/deck.gl/tree/9.0-release/modules/aggregation-layers/src/screen-grid-layer" target="_blank" rel="noopener 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